Seraphina Tealeaf
Female Halfling Rogue 1/Illusionist 1
Alignment: Chaotic Neutral
Concept: Diplomatic Trickster Rogue/Illusionist
Str: 10
Dex: 16 (+3)
Con: 12 (+1)
Int: 16 (+3)
Wis: 10
Cha: 14 (+2)
Hit Points: 10 (1d6+1d4+2)
Initiative: +3 (Dex)
Saving Throws: Fort +1, Ref +5, Will +2
Armor Class: 17 (+1 Size, +3 Dex, +3 MW Studded Leather)
Attacks
Hand Crossbow Atk(+3*) Dmg(1d4*) Crit(19-20/x2)
Light Crossbow Atk(+3*) Dmg(1d8*) Crit(19-20/x2)
*+1 to this roll when target is within 30 ft.
Equipment
Backpack
--Spellbook
--Masterwork Thieves' Tools
--Small Steel Mirror
--Silk Rope (2 50 ft. lengths)
--Signet Rings (3: Tealeaf, Seraphina, Mercutio)
Spell Component Pouch
Explorer's Outfit
Courtier's Outfit
Treasure
144 gp
Magic
Specialist - Illusionist
Unavailable Schools - Divination, Necromancy
15% Chance of Arcane Spell Failure due to armor
Spell Slots - 3+I/2+I
-Spells-
0th: Resistance, Ray of Frost, Daze, Flare, Light, Dancing Lights (I), Ghost Sound (I), Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigation, Read Magic
1st: Silent Image (I), Ventriloquism (I), Magic Missile
Spells Typically Prepared
(0th) - Dancing Lights, Ghost Sound x2, Mage Hand
(1st) - Silent Image, Ventriloquism, Magic Missile
Spells Remaining
(0th) - Dancing Lights, Ghost Sound x2
(1st) - Silent Image, Ventriloquism
Halfling Traits
+2 on saving throws against fear
+1 on attack rolls using thrown weaponry
Languages
Common, Halfling, Draconic, Elven, Dwarven
Class Special Abilities
Sneak Attack +1d6
Familiar (Cat, "Lucie")
+2 on Spellcraft checks to learn Illusion spells
Encumbrance
Light load - 24.75 lbs.
Medium load - 49.5 lbs.
Heavy load - 75 lbs.
Total weight carried: 23 lbs.
Note: Total weight encompasses only what Seraphina carries, which is her weapons (light and hand crossbows), her armor, and her masterwork thieves' kit. Everything else is in her backpack on her dog.
Feats
Point Blank Shot
Scribe Scroll (Wizard)
Skills Ranks in parantheses
Balance +4(1)
Bluff +3(1)
Climb +3(1)
Concentration +5(4)
Decipher Script +4(1)
Diplomacy +6(4)
Disable Device +7(4)
Disguise +5(3)
Escape Artist +4(1)
Forgery +6(3)
Gather Information +5(3)
Hide +4(1)
Innuendo +2(2)
Jump +3(1)
Listen +5(3)
Move Silently +10(3)
Open Lock +6(3)
Perform +5(3)
Pick Pocket +4(1)
Ride [Riding Dog] +4(1cc)
Search +4(1)
Sense Motive +1(1)
Spellcraft +5(2)
Tumble +4(1)
---
Mount
Rufus, Riding Dog
Hit Points: 13
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (+2 Dex, +4 natural)
Attacks: Bite +3 melee
Damage: Bite 1d6+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
---
Familiar
Lucie, Cat
Hit Points: 5
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (+2 size, +2 Dex, +1 natural)
Attacks: 2 claws +4 melee, bite -1 melee
Damage: Claw 1d2-4, bite 1d3-4
Face/Reach: 2.5 dr. by 2.5 ft./0 ft.
Special Qualities: Alertness, Improved Evasion, Share Spells, Empathic Link
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7
-----
Background
Seraphina is a halfling girl who never grew up - mainly because she still is. She never knew her parents, and has grown up in a halfling caravan. She has picked up some thievery tricks along her journeys, although she prefers diplomacy to theft. She has also picked up a few things in magic, and has decided to specialize in illusions, which help out sometimes in tougher situations. Seraphina doesn't like fighting, and would prefer to talk her way out of a fight. Seraphina is out to make a name for herself, but she also wants to find out who her parents were.
Note that this information is the updated version of what's in the file I posted to the main thread. That one has most of the RP-related info, though.
Misc Info
Eyes - Amethyst
Hair - Brown
Height - 2' 3"
Weight - 22 lbs.
Age - 17
[Edits: Purchased some more rope. Formatted - man, was this character a pain to look at!]