Gort
Explorer
I'm currently running a campaign that's reached 17th level in a homebrew setting resembling medieval Europe. However, I'm beginning to start having problems running fighter-type NPCs against the party, namely that both the party and the NPCs have huge ACs and pretty poor attack bonuses.
The party are a level 17 warmage, a level 17 druid, a level 7/10 rogue/slayer of domiel (good assassin) and a level 17 paladin.
Thanks to the combination of rings of protection, magical shields and armour, and the barkskin spell cast by the druid, ACs are between 40 and 43. However, the paladin has the best attack bonus and only has a +26 with his holy avenger. The rogue is pretty much laughable, needing a natural 20 to hit her own AC.
This isn't usually too much of a problem, because monsters tend to have huge attack bonuses but low ACs, but when I'm running humanoid NPCs, I can't hit the party without going wildly over-CR. I can think of methods to allow a single, special baddie to hit the party easily (brilliant energy weapon, for example) but I can't seem to get generic fighter types to a point where they can hit 50% of the time without putting strength-enhancing templates on them and suchlike.
Has anyone else had this problem, and how did you deal with it?
The party are a level 17 warmage, a level 17 druid, a level 7/10 rogue/slayer of domiel (good assassin) and a level 17 paladin.
Thanks to the combination of rings of protection, magical shields and armour, and the barkskin spell cast by the druid, ACs are between 40 and 43. However, the paladin has the best attack bonus and only has a +26 with his holy avenger. The rogue is pretty much laughable, needing a natural 20 to hit her own AC.
This isn't usually too much of a problem, because monsters tend to have huge attack bonuses but low ACs, but when I'm running humanoid NPCs, I can't hit the party without going wildly over-CR. I can think of methods to allow a single, special baddie to hit the party easily (brilliant energy weapon, for example) but I can't seem to get generic fighter types to a point where they can hit 50% of the time without putting strength-enhancing templates on them and suchlike.
Has anyone else had this problem, and how did you deal with it?