Neo
Explorer
Vaxalon said:
Yeah, that would be interesting. You still can't QUITE do the "Clear the hex" campaign, yet... but I don't think complex, involved rules are the way to do it in an RPG.
The "realm rules" that were published in Dragon a while back are a good start for that kind of thing.
But running a tavern has been done well enough, IMO.
Heya Vaxalon
Realm Rules wouldn't necessarily need to be complex just Interesting with plenty of optional "Tag on" rules to make it as basic or complex as required.
The Rules in the Dragon mag a while back were okay but a little too much like birthright 3e, and as much as I loved Birthright it was a little too much like a boardgame and a little too slow to develop unless you were running lots of domain actions together. But still the principle behind those rules was fantastic.
If the rules could be as lite or intensive as required and also allow the balance between ruling and adventuring they'd be great.
Regarding Taversn however, we'll have to agree to disagree, it's been done but I wouldn't say it's been done adequately as its only been touched on "barely", and the profession skill itself is somewhat of a broken unrealistic mechanic in itself when your looking at things from an employer not employee perspective of it.