Charging into Difficult Terrain...


log in or register to remove this ad

Read the Balance skill description
The table has some terrain issues that if you fail a Blance check, it restricts you from running or charging across them and the text under 'accelerated movement' is the verbage you are looking for.

Shoret version, yes.. successful balance checks allow you to continue charging.
SRD said:
Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.
This tells me its RAW to allow the character to finish the round with any remaining movement allowance up to a double move.
Seems Caliban is right! :)


The Jump skill does not have anything mentioning how to handle this.

Given the above, my take is that a Balance or Jump check can negate the hampered movement and allow for the Charge to continue. Personnally I would hit you with an additional -2 circumstance mod to AC while you were balancing/jumping to reflect both the lack of care you are taking with your movement regarding getting hit and the more predicatable nature of your movement.

Note, if you do not have at least 5 ranks in Balance, you are considered flat-footed.
Also, if you take damage while balancing, you are required to succeed at an additional check
 
Last edited:

Primitive Screwhead said:
This tells me its RAW to allow the character to finish the round with any remaining movement allowance up to a double move.
Seems Caliban is right! :)

I don't get the same answer from reading the same text.

At the start of the round, I take the full round action, Charge.

Partway through my movement, I need to make a Balance check, and I fail by 4 or less. I cannot run or charge; therefore my Charge action is over. I can otherwise act normally.

So, apart from running or charging, I can take other actions as normal. What actions can I take normally, if I've already taken a full round action? Free actions. Swift or instantaneous actions.

Can I take a Move action? Maybe if I manifest Hustle; otherwise, I don't have a Move action available.

So yes, I can act normally... but only with the actions I have left after taking a full-round action already!

-Hyp.
 


KarinsDad said:
So, would you allow someone who moved less than a speed distance away to change his mind and then cast a spell instead?
No, because casting a spell is totally unrelated to charging...unlike moving/running.

KarinsDad said:
When do you allow a disrupted full round action to be changed into a move and a move action, two moves, or a move and standard action?
When, as in the case of a Charge, the full-round action can easily be broken down into two move actions (plus an attack), and the two move actions are closely related to the original full-round action.

KarinsDad said:
Do you allow a caster who starts to cast a Summon Monster spell and immediately has it disrupted via an Attack of Opportunity to take a move action because his full round spell action was disrupted? If not, why would you do it for a Charge?
No, I would not. Because casting a spell is totally unrelated to charging...unlike moving/running.
 

Vegepygmy said:
When, as in the case of a Charge, the full-round action can easily be broken down into two move actions (plus an attack), and the two move actions are closely related to the original full-round action.

But, it isn't two move actions and an attack. It's a full round action. That's the difference.
 

ThirdWizard said:
But, it isn't two move actions and an attack. It's a full round action. That's the difference.
I'm aware of the difference. A glass bottle and an aluminum can aren't the exact same thing, either, but I can use them both to carry my water.
 

Vegepygmy said:
I'm aware of the difference. A glass bottle and an aluminum can aren't the exact same thing, either, but I can use them both to carry my water.

Yes, but if you put your water in the glass bottle, and halfway through your trip it breaks, you don't get to say "Lucky I put it in the aluminium can!"; you get wet.

If you take the full round action, Charge, and halfway through the action you are prohibited from Charging, you can't then say "Oh, I wasn't really charging, I was making two Move actions."

-Hyp.
 

How does this restriction interact with the Knight class feature? Aren't all the squares in the threat range of the knight considered difficult terrain? Does this mean it's impossible to charge a Knight?

I'm recalling all this from memory; I don't have the PHB2 in front of me.

Ken
 

Haffrung Helleyes said:
How does this restriction interact with the Knight class feature? Aren't all the squares in the threat range of the knight considered difficult terrain? Does this mean it's impossible to charge a Knight?

I'm away from my PHB2, but isn't it only creatures that the knight threatens at the start of their turn who are considered to be in difficult terrain?

-Hyp.
 

Remove ads

Top