MarkB said:
Hmm. With or without that rule, I'd never have considered allowing the charge which involves a diagonal move in the above example to be considered the same distance as the one involving the straight line, and would have required the character to take the former.
Remember, not only do you have to move to the closest space from which you can attack the opponent; your movement must also be 'directly toward' him.
So, let's say I want to plot a course that begins in my space, and ends in the goblin's space.
Code:
[color=white]@[/color].......
.......[color=SlateGray]o[/color]
All of these paths pass through seven squares, and take up 35 feet of movement.
Code:
1
[color=green]@......[/color].
.......[color=green]o[/color]
2
[color=green]@.....[/color]..
......[color=green].o[/color]
3
[color=green]@....[/color]...
.....[color=green]..o[/color]
4
[color=green]@...[/color]....
....[color=green]...o[/color]
5
[color=green]@..[/color].....
...[color=green]....o[/color]
6
[color=green]@.[/color]......
..[color=green].....o[/color]
7
[color=green]@[/color].......
.[color=green]......o[/color]
But if you consider in Frank's example that only one of those two squares is the 'closest square' from which he can attack the opponent (despite both taking up 30 feet of movement), then you must consider one of these seven paths to be more 'directly toward' the opponent than the other six... right?
So... which one is it?
If it isn't number 1, then I cannot simultaneously move directly toward the opponent, and also to the closest square from which I can attack him.
If it is number 1, then I question how you come to that conclusion, while at the same time considering Frank's two squares to be non-equidistant...
To me, path 4 most closely models a line drawn from the centre of my square to the centre of the goblin's square, and thus best represents 'directly towards' if we are discarding the idea that a single diagonal counts as five feet of movement... which means that I cannot both follow this path, and also move directly east to the 'closest square' from which I can attack the goblin.
-Hyp.