charging wagons and spinner hubcaps.

QuaziquestGM

First Post
Please note, this is a serious question even if it is coming from a gnome pc.....

I pimped my ride. After finishing The Last Riddle my party ended up inheriting an account at a smithy for 2600 gp in misc mundane items, deliverible as soon as they were finished. After taking into account the wishes of the party ("You're a dwarf, we're inland, what do you need a trident for? ok, it's on the list. The Sythe I could understand...),I purchased spiked studed leather barding for our riding dogs, and had 66 gp left. Deciding to go 'gnome to the bone' I asked the GM if I could get spiked spinner hubcaps for the wagon. He let me have them.

Next encounter we unexpected used the tactic of purposly spooking our team of oxen. The Gm let us get away with it as the oxen were effectivly blind at the time and couldn't see the hellhound we wanted to runover. (Warlock, darkness, trying to stall the Hellhound) Since there were technically 5 animals in the "stampeding herd" (2 oxen, donkey tied to rear of wagon, cleric at reins, drunk dwarf as cargo) the Gm applied the damage for stampeading herd animals, a d12 with save for half. A few rounds and a few hundred feet later, the still out of control and infact urged on team mowed down 4 hobgoblins .

Since we often travel with this setup, I'm wondering what the actual rules on getting run over by a wagon are.
 

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No guys, seriously....

Are there any rules for wagon and ox damage?

and i'm sure this will keep coming up, both in the party I play in, and the party that I gm for.
 





Well, first you have the stampeding animals - and then you have the wagon itself.

The animals are resolved as per an overrun.

IMHO, The wagon is a "falling object" as for how much damage it does, with adjustment for speed and weight.
 

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