Particle_Man
Explorer
Korimyr the Rat said:You don't even have to add new Saving Throws to do this. Just have each Saving Throw connect to two stats. (Might want to do something to make some save DCs higher, though.)
Most logical would be Fort = STR and CON, Reflex = DEX and INT, and Will = WIS and CHA, though this makes Strength entirely too powerful. (On the other hand, you could run Fort off of CON x2 or CON and WIS, but this overpowers CON and WIS, respectively.)
I like this one. I would average the modifiers rather than change the DC's, since I am lazy that way. I might work them a bit differently. Maybe Fort = Con and Chr. Reflex = Dex and Int. Will = Wis and Str. But this is at the early random musings stage.