Li Shenron
Legend
Crothian said:Charisma is the only stat that people cheat with. Hear me out on this one. Players will place a low stat in Charisma annd then not role play it out that way. And then DMs let them get away with this type of cheating. I've seen it plenty of times and games I've played and in conversations on these boards.
But it does depend on the type of game. If I run a heavy role playing game I as DM can make strength a useless stat. Or if I let player play dumb character smart, I can make Intelligence a useless stat.
Charisma is only a dud stat when the players cheat and the DMs allows them to get away with it. Or if the DM is just not a good DM and allows characters with negativbes that don't matter.
I really think that if this happens, then the DM is not really running 3ed very well.
Stats should count to determine the outcome of a situation. Obviously they count 100% when they are physical stats. Mental stats are always subject to mix between the player and the character, but the problem you describe is bad only if the DM "forgets" about using skills or ability rolls together with the roleplay.
While downplaying your character for roleplay's sake is fine (and sometimes should even be rewarded), you cannot expect a smart player of a dumb character to purposefully botch a riddle for example, otherwise you should expect a dumb player of a smart character to roleplay his PC smarter than the player is.
But skill and ability checks help balance the two things. A player may decide to say something VERY convincing (e.g. just guess the "perfect lie" for the guard to let you pass), reward the player's idea with a circumstance bonus to the roll, but let the PC speak. A low charisma will always result in lesser chance.
The problem you mention is really a problem only when the DM lets roleplay count 100%.