Lamoni said:
Hello, I am currently playing a dwarf Paladin that just leveled up to level 10. I have 102 HP's, 23 AC, 17 Charisma.
Well, right there's your problem, IMO.
(This is all from a rules-analysis point of view, NO roleplaying, OK?)
Dwarf Paladins are a terrible use of the class.
Paladins are built on CHA. ALmost every class ability revolves having it as high as possible. If not, than they are just weak fighters. If you want high AC, there's much better classes for it also.
A 17 CHA at level 10 is an ineffective paladin build, in my eyes. (No offense)
Any mid-level Paladin should automatically go for as high of + CLoak of CHA as they can afford, and if DotF is allowed, try to get the Armor (or Shield) of Command, if the DM plays it like it's written (+4 competence bonus to CHA).
It's too bad that's almost all there is to pump CHA, but other than inherent bonuses, that's about all she wrote.
Here's a suggestion that combines both your desires: If your DM allows it, look into the NetBook of Feats, and Divine Armor, or whatever it's called. It gives sacred bonus to AC equal to your CHA bonus for CHA bonus # of rounds, I think.
Fight for the Divine Feats being used as a free action interpretation, as supported by the FAQ. This would help your paladin be more effective which if the DM agrees that he needs help, than it should be agreeable to all.