Charwoman Gene's Scales of War (IC)


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"I'll right, its settled then. Now all we have to do is march straight to ..." Brock flinches. "Uh, anybody know where we are going, other than north?" He turns to Horatio. "Remember anything about a Redhand camp or fortress? Anything to pinpoint where they might have gone?" He motions to Troyas. "Councilman?"
 


"We have also captured a prisoner. He is in the town square if you want to interrogate him before setting off."

[sblock=ooc]I need a consensus before I set the scene next.[/sblock]
 

Kalon's eyes widen when a prisoner is mentioned.

"I definitely think we should talk to this prisoner and see what he can tell us or, barring that, track back the aparantly large group of goblins that attacked the town last night...the ground should be soft from the recent rains, and at the very least, an ogre tied to a cart full of hobgoblins and pitch should leave an impression."
 

Horatio
“Yes we should speak with the prisoner before we do anything else. We may learn where the kidnapped townsfolk are held, for I am not familiar with the lay of the land around here. Nor do I recall if the Red Hand had a stronghold hereabout.”
 



Just as the guards said, there’s a lone hobgoblin in stocks and shackles here. His wounds from last night’s battle have been bandaged, but a number of tomatoes on the ground near him and on the surface of the stocks indicate that his treatment hasn’t been completely kind. There are two guards, one on either side of him, within a few feet. You can see his tunic has some sort of symbol on it, but it is not clear.

He takes one weary look at you and says, “I ain’t saying nothin’ unless you people let me go.”
[sblock=ooc]
Skill Challenge
Level: 1.
XP: 200
Complexity: 2 (requires 6 successes before 3 failures).
I will be running this a little bit improv. This will run in rounds. Everyone get one skill check or power use or standard action. You can move where you wish, and say what you want within reason. I will try to update as quickly I can.
You should tell me what you do and say, if you think you are using a skill use one per round.
The DC will be 10, 15 or 20, try any skills you think are appropriate. Some may have better effects than others.
You can choose to do something to help with other people's checks, one Aid Another action per check, DC10 give a +2 bonus.
[/sblock]
 

"Now might be a good time to practice my accuracy with the bow." Brock grins happily. "Can someone find me a large tomato for the top of our friends head?" Brock tilts his head toward the party and lets his suggestion linger comically. "Or does someone have a better idea?"

OOC: party members need to beat insight dc10 to catch Brock's drift and play along. (Russian Roulette)
 
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