Charwoman Gene's Scales of War (IC)

Mr Rusty

First Post
Brock

"Sounds like a plan" Brock says pocketing the few coppers and retrieving his bow. He moves to the nearest dead body and pulls his arrow out. "They still work" as his face betrays his disgust "But brother, do they smell something terrible." He groans twice as he whisks the dark blood from the shaft and returns it to his quiver. Turning he chimes "I'll bring up the rear."

ooc: ammo 54/60
 
Last edited:

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Thanee

First Post
Keyleth

Keyleth, not wanting to end up near the goblin down the pit, gladly accepts any help to prevent her from such a fate as she makes it across as well to follow the others.
 

Lukeworm

First Post
“certainly Kazim always happy to be of service” With that said Horatio casts Light on Kazim’s drawn blade, the room is illuminated once more while the pit falls back into darkness. “North is as good as any direction right now. However I don’t like blundering down here without any idea where are we heading and what we shell find there. The next time we run into goblins, or any of their ilks, we should try to capture one for questioning”.
 

EvolutionKB

First Post
"Agreed," the genasi replies. He walks back towards the pit, giving Keyleth light to see by as he pulls out a rope from his pack. He tosses one end of it across the pit. "Tie it to you, we'll give the other end a good tug once you are airborne, to make sure you make it across."

 



Charwoman Gene

Adventurer
Working together, you make it over the pit and see that the next room is brightly lit.

Five hobgoblins stand amid four stone sarcophagi in this chamber. A side chamber to the east has two marble altars. A spiral staircase made of wrought iron ascends from an alcove to the north. And there’s a hole in the floor in the northeast corner.

[sblock=key]Terrain:
Brown = Door
Green = Spiral staircase
Blue = Sarcophagus, Strength DC 20 to open
Dark Gray=Pit

Lighting: Lantern at N8 provides bright light, Altars in SW corner provide dim light from candles(gray squares)[/sblock]

[sblock=init roll]Keyleth,Brock,Kazim,Mognyr,Horatio,Kalon,Hobgoglins
1d20+2=21, 1d20+4=11, 1d20+2=13, 1d20+3=17, 1d20+1=13, 1d20+2=19, 1d20+4=5
You are able to surge in to the room and act before the hobgoblins. (You won initiative.)[/sblock]

Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 2;
Mogrym HP 29/31[15], HS 10/12[7], AP 2;
Horatio HP 24/24[12], HS 7/8[6], AP 2;
Kazim HP 25/29[14], HS 8/11[7], AP 2;
Kalon HP 28/29[14], HS 8/11[7], AP 2;
Brock HP 23/24[12], HS 7/8[6], AP 2;

R1 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R2 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R3 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R4 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R5 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R6 Hobgoblin Grunt Minion AC 17; F15, R13, W12
A1 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13
A2 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13

3178085934_dc0f4d53c5_o_d.png


[sblock=Monster Stats]
6 Hobgoblin Grunts (R) Level 3 Minion
Medium natural humanoid XP 38 each
Initiative +4 Senses Perception +1; low-light vision
HP 1: a missed attack never damages a minion.
AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13,Will 12
Speed 6
m Longsword (standard; at-will) ✦ Weapon +6 vs. AC; 5 damage.
Hobgoblin Resilience (immediate reaction, when the hobgoblin grunt suffers an effect that a save can end; encounter)
The hobgoblin grunt rolls a saving throw against the effect.
Phalanx Soldier The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +6, History +2
Str 18 (+4) Dex 14 (+2) Wis 13 (+1) Con 15 (+2) Int 10 (+0) 9 (–1)
Equipment leather armor, light shield, longsword

2 Hobgoblin Archer (A) Level 3 Artillery
Medium natural humanoid XP 150
Initiative +7 Senses Perception +8; low-light vision
HP 39; Bloodied 19
AC17; Fortitude 13, Reflex 15, Will 13
Speed 6
m Longsword (standard; at-will) ✦ Weapon +6 vs. AC; 1d8 + 2 damage.
r Longbow (standard; at-will) ✦ Weapon Ranged 20/40; +9 vs. AC; 1d10 + 4 damage, and the hobgoblin
archer grants an ally within 5 squares of it a +2 bonus to its next ranged attack roll against the same target.
Hobgoblin Resilience (immediate reaction, when the hobgoblin archer suffers an effect that a save can end; encounter)
The hobgoblin archer rolls a saving throw against the effect.
Alignment Evil Languages Common, Goblin
Skills Athletics +5, History +6
Str 14 (+3) Dex 19 (+5) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment leather armor, longsword, longbow, quiver of 30 arrows
[/sblock]
 

ShaggySpellsword

First Post
Kalon moves decisivly into the room, swinging at one of the startled hobgoblins, felling him. The elf's momentum moves him right into another hobgoblin, narrowly missing him.

Seeing a somewhat straight shot at one of the archers, Kalon, without pausing rushes between the sarcophogi, easily dodging one of the Hobgoblins, but getting rattled by the blow of the next. He still manages to strike at the archer, hitting him.

"Move in! Take them all down!"

[sblock=OOC]
Move: Move to K15
Standard: Passing Attack 1: 1d20+6=18, 2d4+3=11; Hit and drop; Shift to L15; Attack 2:1d20+8=11, 2d4+3=6 Miss.
Action Point: Charge to L10, rovoking OAs from R2 and R4:1d20+6=9, 1d20+6=24 1 hit for 5 damage. My charge atack:1d20+7=8, 2d4+3=5; Miss: use elven accuracy. 1d20+7=23. Hit. 5 damage to the archer. A1 and R6 are marked.

Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 2;
Mogrym HP 29/31[15], HS 10/12[7], AP 2;
Horatio HP 24/24[12], HS 7/8[6], AP 2;
Kazim HP 25/29[14], HS 8/11[7], AP 2;
Kalon HP 23/29[14], HS 8/11[7], AP 1;
Brock HP 23/24[12], HS 7/8[6], AP 2;

R1 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R2 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R4 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R5 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R6 Hobgoblin Grunt Minion AC 17; F15, R13, W12; Marked by Kalon
A1 Hobgoblin Archer HP 34/39[19] AC17; F13, R15, W13; Marked by Kalon
A2 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13[/sblock]
 

EvolutionKB

First Post
Kazim strides over to the hobgoblin in the corner. He slices at him and the creature gasps as the blade slides into his chest. The genasi doesn't even slow, he pushes the dying body away from him and jerks his blade free as he rounds the corner. He moves towards the goblin archer nearby, but a nearby hob senses his move and lashes out with his blade, catching Kazim on the arm. Yelling in pain, Kazim closes the distance to the archer, and earth feels his pain and buckles underneath the archer's feet. There is a loud snap of the hobs ankle breaking and then a whoosh as it hits the ground, air rushing from it's lungs.

[sblock=Actions]
Move to M15 and use booming blade to attack R6. Hit, dead. Roll Lookup
Action point to gain move action. Move to O11. OA by R4. Hit 5 dam.
Roll Lookup
Attack archer with earthshock power. Hit: 21, 6 damage, knocked prone.
Roll Lookup
[/sblock]

[sblock=Stats]
Speed 6

Hit Points 20/29
Bloodied 14
Surge Value 7
Healing Surges remaining 7/10

Defenses:
Armor Class 19
Fortitude 13
Reflex 14
Will 13

:melee:Booming Blade (Longsword +7 vs AC, 1d8+4, if opp moves away 1d6+2 thunder damage)
:close:Sword Burst (Longsword +4 vs Ref, Burst 1, 1d6+4 to all enemies in burst)
:close:Aegis of shielding(minor action, close burst 2): Target is marked and takes a -2 to attack targets other than me. If marked creature attacks and hits a creature, I can use an immediate interrupt to prevent 7 damage from that attack.

:close:Earthshock(reliable), Close burst 1, +4 vs Fort(con based), 1d8 damage and knocks prone(EXPENDED)
:close:Flame Cyclone, Close blast 3, +4 vs Ref, 1d8+5 fire damage

:melee:Frost Backlash(Immed interrupt, a creature hits you, Longsword +7 vs reflex, 3d8+4 cold damage, miss: half damage [/sblock]


[sblock=Status]
Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 2;
Mogrym HP 29/31[15], HS 10/12[7], AP 2;
Horatio HP 24/24[12], HS 7/8[6], AP 2;
Kazim HP 20/29[14], HS 7/10[7], AP 1;
Kalon HP 23/29[14], HS 8/11[7], AP 1;
Brock HP 23/24[12], HS 7/8[6], AP 2;

R1 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R2 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R4 Hobgoblin Grunt Minion AC 17; F15, R13, W12
R5 Hobgoblin Grunt Minion AC 17; F15, R13, W12
A1 Hobgoblin Archer HP 34/39[19] AC17; F13, R15, W13; Marked by Kalon
A2 Hobgoblin Archer HP 33/39[19] AC17; F13, R15, W13 ; Prone
[/sblock]
 

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