Obryn
Hero
Overall, I have a great group of folks. I have one, though, who's cheated on and off... It's been noticeable enough to me and the other players that we've talked about it before and after the game a few times.
I've called her on it - or tried to - a few times, and did last night, too. When a 2 turns into a 20 and a 7 turns into a 17 on two die rolls in a row, it's just gotten to be too much. Especially when the other players are all looking around incredulously at one another, like "I did not just see that."
Here's the problem, though. She generally sits way across the table from me, and I don't have really good proof. I don't think...
"17! Yay!"
"You sure? Looked like a 7 from here."
"No, my dice are weird. It was a 17."
"Ummm... okay...."
...serves to elevate the level of the game.
I've tried the gentle "No, it didn't look like it." I've tried the "Cheating at D&D is pathetic and sad" speech, made to the table as a whole.
Obviously, I could kick her out. That's not my top option, especially because both she and her best friend play, and I'd rather not lose two players to get rid of one. Also, I think this is a manageable problem rather than an unmanageable one.
So, since it's bothering my players as much or more than it is me, I asked them to help me out. Unless she sits next to me, I can't watch her die rolls. Simply, I asked the few I talked with last night to ... well, cheer her on when she's rolling, and loudly announce the results. Sneaky, I know. But it gets more pairs of eyes on her dice. "Come on, roll high! Awwww, a two."
They seem game and genuinely interested in helping out.
I'll see how this works - but I'm looking for input from other DMs and players. How have you handled cheaters in the past, if they were otherwise decent players and okay human beings?
-O
I've called her on it - or tried to - a few times, and did last night, too. When a 2 turns into a 20 and a 7 turns into a 17 on two die rolls in a row, it's just gotten to be too much. Especially when the other players are all looking around incredulously at one another, like "I did not just see that."
Here's the problem, though. She generally sits way across the table from me, and I don't have really good proof. I don't think...
"17! Yay!"
"You sure? Looked like a 7 from here."
"No, my dice are weird. It was a 17."
"Ummm... okay...."
...serves to elevate the level of the game.
I've tried the gentle "No, it didn't look like it." I've tried the "Cheating at D&D is pathetic and sad" speech, made to the table as a whole.
Obviously, I could kick her out. That's not my top option, especially because both she and her best friend play, and I'd rather not lose two players to get rid of one. Also, I think this is a manageable problem rather than an unmanageable one.
So, since it's bothering my players as much or more than it is me, I asked them to help me out. Unless she sits next to me, I can't watch her die rolls. Simply, I asked the few I talked with last night to ... well, cheer her on when she's rolling, and loudly announce the results. Sneaky, I know. But it gets more pairs of eyes on her dice. "Come on, roll high! Awwww, a two."
They seem game and genuinely interested in helping out.
I'll see how this works - but I'm looking for input from other DMs and players. How have you handled cheaters in the past, if they were otherwise decent players and okay human beings?
-O