AuraSeer said:1) He could refuse Fitch's request. That would be failing to help those in need, which is against the code of conduct.
2) He could accept Fitch's request, find out what is required of him, and then decide not to talk to Death. That would mean going back on his word to Fitch, which is not honorable.
3) He could go through with Death's mission, and end up killing an innocent. That's a clear no-no.
4) He could agree to Death's terms, and then change his mind on learning the target. Not only would this involve breaking an oath, it would get him stuck with a curse to boot.
Lord Pendragon said:My biggest problem with this entire scenario is that it's been engineered to screw the paladin, as others have said. It's not a moral dilemma, it's a moral trap.
Munin said:You see, Molly was the daughter he never had, and losing her is simply too much to bear. He appeals to the Paladin, who is also a dwarf, to approach the city temple and ask the cleric to bring Molly back to the world of the living.
The Paladin, caught in the emotion of the moment, agrees. (setting the hook)
Munin said:Now comes the fun part. Lord Death will give Molly to the Paladin. However, if a soul is taken, a soul much be given. A soul of Lord Death's choosing.
The soul could be anyone, a party member, Fitch, or any other NPC. Lord Death has no concern for good or evil.
The wise thing for the paladin to do would be to refuse the offer and let Molly go on to the afterlife. But I have a feeling he won't.
If he keeps his word, he will have to kill a good npc. That will definitely cost him his paladinhood. (reeling him in)
Man, I'm an evil gm.
Instead it grants an audience with Lord Death, whose job it is to ferry souls from this life to the next.
The person must then barter with Lord Death for the soul of the deceased.
Mark Chance said:5) He could accept Fitch's request, find out what is required of him, and talk to Death. Upon hearing Death's terms, the paladin could decide that they are unacceptable due to the paladin's code. He could then try to negotiate acceptable (from the paladin's POV) terms. That failing, he refuses Death's request. End of story. Paladin status intact.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.