Viktyr Gehrig
First Post
Agback said:Finally: what happens when one of the paladin's lawful Neutral buddies helps his code-bound friend out of a jamb by offing Lord Death's target du jour? (I always encourage players in campaign with little moral script immunity to generate parties that include at least one sin-eater: a character who can do those necessary things that the others' heroic concepts will not permit.)
This is how I play, though I do it almost unconsciously. My characters are almost always Good or Neutral, but I've noticed a trend-- every character I play is either the "paladin" or the "sin-eater". My Paladins range from actual Paladins, to Clerics of goodly gods (rare) or Holy Liberators, to various holy character concepts. My Sin-Eaters are usually good as well, but they're a hard-bitten, in-the-trenches kind of good that can't afford to be squeamish-- Good mercenaries and troubleshooters.
It actually works quite well for party interaction, because the Paladins are safe to lecture me and disapprove of me and try to stop me, while I get the things done that they can't. When I'm playing a Paladin, I'm more constrained, but there's usually a member of the party who can fill the same role for me.