I'm running a siege game this Saturday in M&M, and I've got people with some big boom effects. We don't use minis, and I want to ensure that I'm letting their effects get about the right number of bad guys.
1) A heroine hovers in the air and throws down a Burst Area 10 blast into a crowd of bad guys. Assume one bad guy per five foot square.
My math says:
Burst = 5 feet per rank, so it creates a circle on the ground (assume no flying enemies) with a radius of 50 feet.
50 feet = 10 5-foot squares.
Area of the circle formed is 10^2 x 3 (for simplicity), or 300 five-foot squares... enough to get 300 bad guys, assuming that every square is occupied.
2) A hero runs to the charging bad guy horde and throws out a Blast 10 in a cone pattern.
My math says:
Cone = 10 feet per rank, in a triangle that has a height of 100 feet and a width of 100 feet.
100 feet = 20 5-foot squares.
Area of the triangle = 1/2 x 20 x 20 = 200 five-foot squares, enough to get 200 bad guys, assuming that every square is occupied.
Am I screwing up my high-school math, or is this about right?
1) A heroine hovers in the air and throws down a Burst Area 10 blast into a crowd of bad guys. Assume one bad guy per five foot square.
My math says:
Burst = 5 feet per rank, so it creates a circle on the ground (assume no flying enemies) with a radius of 50 feet.
50 feet = 10 5-foot squares.
Area of the circle formed is 10^2 x 3 (for simplicity), or 300 five-foot squares... enough to get 300 bad guys, assuming that every square is occupied.
2) A hero runs to the charging bad guy horde and throws out a Blast 10 in a cone pattern.
My math says:
Cone = 10 feet per rank, in a triangle that has a height of 100 feet and a width of 100 feet.
100 feet = 20 5-foot squares.
Area of the triangle = 1/2 x 20 x 20 = 200 five-foot squares, enough to get 200 bad guys, assuming that every square is occupied.
Am I screwing up my high-school math, or is this about right?