Meh, more of the same AFAIC.
Asmodeus is always the head of Hell. Demons always come from the Abyss. Every setting has exactly the same planes to access (barring a few exceptions like Eberron - which still has 99% of the Great Wheel shoveled into it.)
I long ago gave up on planar stuff in D&D because it's frozen in 1992 and not allowed to make any changes.
Ah well. At least I can pretty much ignore all of that and only use the Far Realms.
This quote from the FR wiki on the World Tree Cosmology page explains how I use it:Oooh, slipped world tree in there. Curious how you fit it into your cosmology
I thought the 4e one was different in fundamental ways that fixes a lot of other peoples issues with the Great Wheel?
I mean yeah Asmodeus stays and all that (I guess?) but yeah.
That's one of the reasons I prefer the World Axis cosmology as the primary one for D&D. It's fairly solid for the planes that are nearby (Feywild and Shadowfell, and slightly beyond that the Elemental Chaos), but very open-ended for the things beyond that. This makes it able to accommodate other cosmologies within itself. You want Yggdrasil? Sure, you can have a plane that consists of a cosmic-sized tree that has portals to Asgard, Jotunheim, Niffelheim, and so on. You want a celestial river connecting a variety of planar ports? Have at it. Do you want to organize a bunch of aligned planes in a circle? You do you. They're all just different limited perspectives on the vast possibilities of the multiverse.This quote from the FR wiki on the World Tree Cosmology page explains how I use it:
By the late years of the 15th century DR, some sages began to use again the World Tree cosmology model, despite the fact that other sages preferred to use the Great Wheel or the World Axis models.
In essence sages and scholars offer conjectures and opinions within the fiction. The characters are unsure as to who has the right of it regarding the cosmological debate, much like philosophical factions of Sigil and their take on the gods...etc
That's why I prefer the 3e Manual of the Planes to any source describing a single cosmological model. It presents the Great Wheel as one of five possible cosmologies (six if you count the sample cosmology in the "Building Your Own Cosmology" section), plus sidebars with guidance for simplifying the Great Wheel (by removing the Ethereal Plane, any number of Inner Planes, and/or any number of Outer Planes), plus descriptions of multiple planes not appearing in the Great Wheel cosmology. It even has a couple sidebars explaining how to use certain Great Wheel planes outside the Great Wheel cosmology ("Limbo, The Edge of Reality" and "Ysgard as a Material World"). I find that book much more useful than any one cosmological model presented in a vacuum. (Sorry, Planescape.)That's one of the reasons I prefer the World Axis cosmology as the primary one for D&D. It's fairly solid for the planes that are nearby (Feywild and Shadowfell, and slightly beyond that the Elemental Chaos), but very open-ended for the things beyond that. This makes it able to accommodate other cosmologies within itself. You want Yggdrasil? Sure, you can have a plane that consists of a cosmic-sized tree that has portals to Asgard, Jotunheim, Niffelheim, and so on. You want a celestial river connecting a variety of planar ports? Have at it. Do you want to organize a bunch of aligned planes in a circle? You do you. They're all just different limited perspectives on the vast possibilities of the multiverse.
Never played 3e, but that sounds like a great approach. I would much prefer a planes book to be about selecting from a number of sample cosmologies and guidance for creating your own, than a canonical treatment. I want a DM's tool box, not a setting.That's why I prefer the 3e Manual of the Planes to any source describing a single cosmological model. It presents the Great Wheel as one of five possible cosmologies (six if you count the sample cosmology in the "Building Your Own Cosmology" section), plus sidebars with guidance for simplifying the Great Wheel (by removing the Ethereal Plane, any number of Inner Planes, and/or any number of Outer Planes), plus descriptions of multiple planes not appearing in the Great Wheel cosmology. It even has a couple sidebars explaining how to use certain Great Wheel planes outside the Great Wheel cosmology ("Limbo, The Edge of Reality" and "Ysgard as a Material World"). I find that book much more useful than any one cosmological model presented in a vacuum. (Sorry, Planescape.)
The 3E Manual of the Planes is a great book, with less crunch you might expect from a very crunchy system, and includes a bunch of optional planes like the Elemental Plane of Wood, the Plane of Mirrors, etc.Never played 3e, but that sounds like a great approach. I would much prefer a planes book to be about selecting from a number of sample cosmologies and guidance for creating your own, than a canonical treatment. I want a DM's tool box, not a setting.
Yeah, the 3e Manual of the Planes was a great book that had me inspired to make custom cosmologies for my homebrew settings. Personally, I hope the DMG will talk about creating custom cosmologies when it discusses creating your own setting. But I doubt that will happen because they are really trying to make the Great Wheel and the Multiverse happen.That's why I prefer the 3e Manual of the Planes to any source describing a single cosmological model. It presents the Great Wheel as one of five possible cosmologies (six if you count the sample cosmology in the "Building Your Own Cosmology" section), plus sidebars with guidance for simplifying the Great Wheel (by removing the Ethereal Plane, any number of Inner Planes, and/or any number of Outer Planes), plus descriptions of multiple planes not appearing in the Great Wheel cosmology. It even has a couple sidebars explaining how to use certain Great Wheel planes outside the Great Wheel cosmology ("Limbo, The Edge of Reality" and "Ysgard as a Material World"). I find that book much more useful than any one cosmological model presented in a vacuum. (Sorry, Planescape.)
This 4e fluidity is still possible in 5e ... when ... the alignment planes and different parts of an alignment plane can appear as a floating island within the 5e Astral Sea. The island is bigger on the inside up close than it is from the outside from a distance. Each "dominion" is an Astral island. A dominion can be any concept, not just an ethical alignment. So there are many unaligned dominions. All related concepts have their islands linking and networking to each other to form massive and complex planes.That's one of the reasons I prefer the World Axis cosmology as the primary one for D&D. It's fairly solid for the planes that are nearby (Feywild and Shadowfell, and slightly beyond that the Elemental Chaos), but very open-ended for the things beyond that. This makes it able to accommodate other cosmologies within itself. You want Yggdrasil? Sure, you can have a plane that consists of a cosmic-sized tree that has portals to Asgard, Jotunheim, Niffelheim, and so on. You want a celestial river connecting a variety of planar ports? Have at it. Do you want to organize a bunch of aligned planes in a circle? You do you. They're all just different limited perspectives on the vast possibilities of the multiverse.