I've been spending the past few weeks updating and creating policies, SOPs, and guidelines in accordance with our Policy and SOP on guidance development.Why? You can still do that! While people who want more guidance have that.
2014 5e up till around 4-5 or so years ago was relatively solid. The last several years it's taken a serious turn into the garbage dump, so yeah not feeling it any more. Once Volo and Mordenkainen, the original content got crapped on by wotc that was a good turning point marker. But when 2014 5e came out we were all over it (we were a play test group pre-launch), bought all the content, did AL cons, full on. Now, ha! It's a sad joke in almost every way.Did you skip out on 2014-2024's 5e? because this is literally the same system, just tweaked a bit.
Personally, I love the option of "Blobby Plane of Goodness" and "Blobby Plane of Badness" and that would be it. Because, frankly, that's effectively what the Great Wheel is. You can talk all you like about how all these different planes serve different purposes, but, at the end of the day, they don't. They're all pretty much entirely superfluous.
WotC? TSR? Not much difference AFAIC.Thats only because Wizards has wasted ink on things not the Great Wheel.
Unfortunately, we seem to be stuck with it because there's a VERY loud contingent of folks that absolutely refuse to allow any other options in the game.
What "alternate takes" are these? As far as I can tell this is just "the 5e outer planes, as they've been for ages and ages"?I so enjoy these maps and different takes on the cosmology as it allows for me to inject that confusion about the Cosmos by various NPCs (sages, scholars, planewalkers, outlanders...etc) within the game with their hypotheses, opinions, calculated guesses, conjectures. Having these alternate maps and takes strengthens that - besides the Cosmos is supposed to be a mystery.
The richness of the 5e lore over so many editions with its changes IS a feature for my campaign as no one seems to agree on the Cosmos, the Gods and its formation.
I didn't make myself clear - I use lore/maps from World Axis, World Tree and Great Wheel + Setting Lore + ideas from internet + my own within the same campaign.What "alternate takes" are these? As far as I can tell this is just "the 5e outer planes, as they've been for ages and ages"?
In what way does the Great Wheel communicate "unknowable" or mystery? It's all spelled out in scientific detail. That's the whole point, it's an overwrought hyperspecific accounting of exactly where every single thing comes from.
Oooh, slipped world tree in there. Curious how you fit it into your cosmologyI didn't make myself clear - I use lore/maps from World Axis, World Tree and Great Wheel + Setting Lore + ideas from internet + my own within the same campaign.
Meh, more of the same AFAIC.Yet, there are multiple cosmologies, so do whatever you want in your game?
If there is a very loud contingent that likes the Great Wheel, maybe let people like what they like and do whatever you want on your side?
Thats what I have to do with pretty much everything Wizards is doing today, discard and do what I want, thats the way things work it seems.