Check the balance of a feat for me

Stalker0

Legend
I found this feat in the netbook of feats and was wondering what you all thought. Its technically a 3.0 feat:

Combat Tactics
Prereq: Int 13+

You can sacrifice one attack, and add that attack's BAB to the next attack you make.

Example: It can turn 15/10/5 into 25/5.

Now I'm playing an Oathsworn (Arcana Evolved) in a 3.5 campaign and I have a 3.0 monk progression for attacks.

Right now my attacks are at 14/11/8/5 (BAB 11/8/5/2), and this feat would make that 22/8/5.
Its much better than weapon focus once the ACs go up, though at lower ACs weapon focus is better.

Do you think this feat is balanced?
 

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Stalker0 said:
I found this feat in the netbook of feats and was wondering what you all thought. Its technically a 3.0 feat:

Combat Tactics
Prereq: Int 13+

You can sacrifice one attack, and add that attack's BAB to the next attack you make.

Example: It can turn 15/10/5 into 25/5.

Now I'm playing an Oathsworn (Arcana Evolved) in a 3.5 campaign and I have a 3.0 monk progression for attacks.

Right now my attacks are at 14/11/8/5 (BAB 11/8/5/2), and this feat would make that 22/8/5.
Its much better than weapon focus once the ACs go up, though at lower ACs weapon focus is better.

Do you think this feat is balanced?

I don't think it is balanced. The last attack rarely hits, but losing that attack and adding its bonus to your primary attack will give you a significant advantage.
 

How about this:

Combat Tactics
Prereq: Combat Expertise, Int 13+, base attack bonus +6

On your action, before making attack rolls for a round, you may choose to subtract the base attack bonus of your last iterative attack from the base attack bonus for all your melee attack rolls for the round. This actually reduces your base attack bonus for that round. In return, you add double the subtracted number as a bonus to your first attack in that round.


---
By reducing your actual BAB, abusive use of this in conjunction with things like Power Attack and Combat Expertise are minimized.

-Stuart
 

If it work while in the full attack to actually power up your next attack then it would change 15/10/5 to 15/15 so you could just make it not work on your first attack because that would be very strong
 

Here's about the closest I'd let it get in one of my games:

Combat Tactics
PreReq: BAB 6+
As a full-round action you may make a single melee attack with a +2 bonus to the attack roll. If your BAB is 11 or higher, you add +5 to your roll.

This means you only get one attack, even if you ordinarily would get 3+. A +5 bonus (or more) is *huge* and should be expensive.
 

Mustrum_Ridcully said:
I don't think it is balanced. The last attack rarely hits, but losing that attack and adding its bonus to your primary attack will give you a significant advantage.

Sorry I didnt' explain this well...you take the BAB of one attack and add it to the NEXT attack. So you could go from 15/10/5 to 25/5 or 15/15, but not 20/10.

My first gut reaction to this feat was to add in combat expertise as a prereq. It makes sense with the whole tactics idea. Also, I do agree that allowing the first attack to add to the second might be too strong, but what about the second to the third?

Aka 14/11/8/5 -> 14/16/5?
 

Pyrex said:
Here's about the closest I'd let it get in one of my games:

Combat Tactics
PreReq: BAB 6+
As a full-round action you may make a single melee attack with a +2 bonus to the attack roll. If your BAB is 11 or higher, you add +5 to your roll.

This means you only get one attack, even if you ordinarily would get 3+. A +5 bonus (or more) is *huge* and should be expensive.

Agreed. It is huge.

Let's see what is comparable...

Psionics has Deep Impact, which resolves one melee attack as a melee touch attack. That's more than +5 on average, but it's a three feat chain (including Psionic Meditation). Final pre-reqs are Concentration 7 ranks and BAB +5.

Psionics also has Greater Psionic Weapon, which deals an average of +14 damage. Same 3 feat cost as above.

- - -

Your feat + Power Attack gives either +5 to hit or +10 damage (assuming two-handed weapon). It's weaker in specifics, but very flexible -- you can make an accurate attack or a more damaging attack, or some combination.

So, I'd suggest putting it after some other feat which is one of the weaker ones.

Cheers, -- N

PS: Isn't this kida a House Rule now? :)
 


It should not be added directly to the BAB, as other poster's have said, it would make Power Attack WAY too powerful. It should perhaps be added as an Insight bonus to the attack roll (Much like True Strike). It's still a large bonus, but this way it isn't innately abusable.
 

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