Goldmoon said:In a Second edition campaign once, our party was surrounded by trolls and running low on torches. My cleric casts the spell "Tree" turning into a large oak so the other PC's can climb up and escape. Once everyone is in the cleric/tree the DM decides it would be realistic if the trolls pick up the torches we dropped and attempt to use them to burn down the cleric/tree. I was pretty upset over this ruling to say the least.
But as you speak a witty one-liner to the PC and then tell the DM you cut him open, the DM announces that a mysterious evil mage NPC teleports into the room and warns you that killing this PC will bring his whole evil organization down upon you.Actually, there's no treasure involved, really, just an ancient ruin full of things that should not be, a cult worshipping just such a thing and the player characters lined up for human sacrifice.Kristivas said:Oh don't! Nooo! No no, a thousand times no! Maybe the place shakes every now and then when the PCs are scouring it, and maybe it'll collapse in the near future. The moment after the BBEG is killed just so the PCs can't get any treasure? Booo. Seriously, boo.
It's like going into Archaedes treasure room in Uldaman, looking at all of the gold on the ground, and not being able to touch a single coin.
Pirates occasionally: awesome.Teflon Billy said:I am not--nor have I ever met--a player who objects to this![]()
Kristivas said:What are some of the lamest, cheesiest, annoying, maddening things you've experienced?
Kristivas said:The Load-Bearing Boss - You've entered a grand hall to confront the BBEG. Around this lair lies the treasure and remains of it's victims. An epic battle ensues and, upon the creature's death, the lair begins to crumble. It's falling apart quickly! No time to get more than 1 or 2 pieces of treasure. Sure you could stay and loot, but then you'd be crushed by tons of rock. For some reason, the weight of the entire dungeon was being held on the back of the BBEG.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.