howandwhy99
Adventurer
What the probability curve is is predetermined by the game rules, or the code in the case of D&D. The GM could ask for any roll of dice that are isomorphic to that probability curve. That's not the important part. Applying the rules is the important part and what a referee does. They don't play, which is kind of the whole point of having refs and umpires and judges. Yes there may be some measuring involved here and there on the map, probably some calculation, but that's what's running a game. It isn't playing the game to achieve an outcome within it, which is playing a game.I don't understand; if the player says he's going to jump down on the goblins from above, it's not the GM's job to adjudicate what dice need to be rolled to make the attempt?
People performing roles is roleplaying. Whether it be fantasy or reality.[MENTION=3192]howandwhy99[/MENTION] - Dog is not a role play. Pretending to be a dog in a park catching a frisbee is role play. Doctor is not a role play. Pretending (or actually being I suppose) a doctor in a hospital dealing with patients is role play. It appears that you are confusing role with role play. The two are certainly not synonymous.
What I'm saying is what others have since said as well. You have a singular schema you are not looking out of for RPGs. It isn't what's actually occurring. If you are like me and more interested in playing and enjoying the game of D&D, the one I know I grew up with and still play, then narrative theory doesn't apply because it wasn't part of what those games were and still are. Nor is storytelling or acting in character what roleplaying was then. And still don't have to be.
You just did so with people being doctors. There are no settings, characters, or plots in hospitals. But there are many people role playing.So, I ask again, can you give me an example of role play that does not involve character, setting and plot? I honestly can't think of one.
Yep, check out Roleplay Simulation. That's roleplaying. Dungeons & Dragons was created as that, the only kind of roleplaying anyone did for decades before D&D came about. But TSR didn't follow up with that design philosophy. Even Gary didn't later, he even joined the skill game camp after the disagreement over GURPS. By the 1990s no one knew what the hell they were doing designing RPGs but kept building systems which were in front of screens and only covered half the content. Then the Forgites came and basically mocked that design philosophy (which I don't know so well) and 3e D&D design and players until they quit making it.On another note, there are three major issues I'm drawing here.
1. Howandwhy's definitions would include Microsoft Flight Simulator as a role playing game. It's pure math and your job playing the game is to game the game to succeed. You have a role - a pilot, and a game. Ok, fine. But, this breaks down when the same definition then excludes any version of Dungeons and Dragons. That's a pretty hard row to hoe if you want to have a definition of role playing game that doesn't account for D&D.
4e and 5e edition are wholly storygames. No one's disputing that. But no definition can cover all these games now. Claiming every "version" of D&D must be included is poisoning the well.
No one had to express a fictional persona back then, they just liked to. That wasn't the roleplaying part of it. The game is immersive, like a flight simulator. Now imagine a conversation with people simulator. Think people are going to exhibit personalities? Knowing that it's D&D many still didn't. It isnt' the game and isn't roleplaying. It's the usurpation of roleplaying into a completely different act. But that's how history actually went.2. H&W's history is severely lacking. He comments that the idea of playing a fictional persona was added in the 80's. This is flat out false. Anecdotes from Gygax's table disprove that, as well as the genesis of Dragonlance, which was played in the 70's before being published in the 80's. Role playing requiring or at least being enhanced by, taking on a fictional persona was part of the game from day one. Reread the accounts of the Braunstein games and you can see this. Never mind Blackmoor or other examples. Playing in pure Avatar Stance has been possible since day one, but, certainly not the only way to play.
Heck, Gygax mentions the need to fudge die rolls in the 1e DMG. If results are not to the DM's liking, the DM is advised to over rule the rolls. That's not an impartial Referee as H&W is characterising it.
Oh yeah, and AD&D and Gygax's bad advice. Thousands of gamers knew that was horrible game advice and no one should ever do it. AD&D was not the great achievement. It had and has hundreds of flaws. Making the flaws justification for promoting "how people actually played" was Forge followers attempt to rewrite history to conform yet again to the one true explanation.
Not Fascists, fascists, which is a fair approximation of the article's attempt to close down thought. No one actually believes anyone here is Hitler. Instead, let's not try and close this thread .3. By making continuous connections between those that disagree with him and fascists and doublethink, any claim to academic standards goes straight out the window. He's essentially Godwinned himself by doing this and repeatedly characterising those that disagree with him as either uneducated, or guilty of ulterior motives instead of actually providing any substantial proof of his claims.
It's nice to see you don't believe games need to be stories. Roleplaying games that are not storygames do not include fiction or fiction creation. There is no "story cloud". There is always a game board that is to be gamed by the players. So no, story doesn't need apply.howandwhy99 - it's time to either piddle or get off the pot. Show me your proof. Give me examples of role play that does not require all the elements of a story. Games? Oh, hey, games don't need stories at all. There's certainly no narrative (small n, not the Forge term) involved or assumed in Tic Tac Toe or Poker or Chess or Monopoly. In fact, a narrative wouldn't make much sense in those cases other than a simple relating of the events that occurred during the game. There is no "in game fiction" to talk about. A role playing game will always (at least as far as I can think) have an in game fiction that is distinct from the actions of the players.