Chet

Moe Ronalds

First Post
CHET

Chet is a friendly fellow. He’s chatty, considerate, and always wanting to share a cup of tea with anyone who is willing to. He has a tendency to talk a little too much when he’s been bored for too long, but other than that his manners are impeccable. He’s non-judgmental, cheerful, and kind. Chet tends to appear as a 20’s-style gentlemen with perfectly polished black shoes, a sharp black suit, and a shiny bowler hat. He speaks in a British accent, and has a pure heart. One other minor detail that should be noted about Chet, however, is that he is a hologram.
Chet was created by the technological genius Dr. Chassin. Dr. Chassin’s goal was to create a computer program that didn’t have artificial intelligence, but rather actual sentience. A computer with emotion, common sense, and the power to think for itself. Dr. Chassin’s first attempt was a failure. True, he created what he had hoped for, but he made the mistake of giving it a body right off. The android was a malevolent killing machine, and it would nearly have ended Dr. Chassin’s existence if it hadn’t decided to move on to different prey. It is still unknown what happened to the first experiment gone awry. Some say it had it’s data stored into another robotic body- one similar to an ogre, and that ogre was the same one that eventually ended the Doctor.
Nonetheless, the second attempt was much more careful. The doctor only gave the Computer a holographic image to present itself with, and he spent many hours watching as his man-made mind learned and formed a personality of its own with pain-staking slowness. This image, was Chet.
Eventually, Dr. Chassin gave Chet a few defensive capabilities- once he knew that Chet was responsible enough to handle them properly of course. Chet spent most of his free time accessing more knowledge at first, and the Doctor supplied all the books that he felt the “perfect” mind should have access to. Eventually though, Chet took to thinking and stretching his creative muscles. And after a while he even became the Doctor’s assistant and loyal friend, following him even when the doctor had decided to move out to the portion of his world still in a Wild-west like stage.
Eventually though, a rambunctious gun-wielding ogre and his band took over the small mansion the doctor had constructed within a sand-dune, and they killed the Doctor in the process. Not only that, they destroyed most of the holographic projectors that stored Chet’s mind and image. All, that is, except one. One, buried in the wall of the Doctor’s former room, went undetected, and while Chet could no longer visit the entirety of the house, he still lived on, albeit rather bored.
The Ogre and his gang knew he was there of course, but they could never manage to find his projector, because Chet’s amazing ability to affect any area he wanted with his hologram allowed him to mask his projector from the eyes of those that weren’t trustworthy.
Chet’s projector (which stores all of Chet’s existence) can be taken apart and put back together again with a Craft/repair (electronics) check (DC 25). Once he’s been thoroughly examined, whoever did this can rebuild him (DC 25).This never results in a second Chet, but rather it works much like the Clone spell. Chet’s consciousness can travel from any projector he wants, and if one is destroyed he immediately snaps back to any other one. Chet’s projector is made of the strongest space-alloys available. It has 12 HP, and a hardness of 10.

Extraordinary Abilities: Chet can produce the following extraordinary abilities at will. Each one is identical to the spell of the same name, except that it is an Extraordinary Ability, not a spell like one. As far as saving throws, durations, etc, spells are cast as a 17th level sorcerer.

Mage Hand, Change Self, Silent Image, Shocking Grasp, Ghost Sound, Light, Dancing Lights, See Invisibility, Invisibility, Minor Image, Mirror Image, Alter Self, Major Image, Invisibility Sphere, Blink, Hallucinatory Terrain, Illusory Wall, Improved Invisibility, Dream, False Vision, Mirage Arcana, Nightmare, Persistent Vision, Seeming, Permanent Image, Programmed Image, Project Image, Veil, Mass invisibility

Ability Scores: Str: -, Dex: - Con: -, Int: 15, Wis: 15, Cha: 20

Alignment: Neutral Good
Projection: Chet’s image can never be more than 100 feet from one of his projectors. (If there are multiple projectors, than he can be as far away as he wants from any of them as long as he’s within 100 feet of another.)



Comments?

(The idea of a tea-drinking hologram blasphemously stolen from a friend's father's game. :o )
 

log in or register to remove this ad

Remove ads

Top