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Chicago Gameday 34 is 3/23: Event Planning Thread

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buzz

Adventurer
[h1]Gameday 34 Planning Thread[/h1]

This is the planning thread for Chicago Gameday 34.
Gameday 34 is being held on March 23rd, 2013, at Games Plus in Mt. Prospect, IL.

What is Chicago Gameday?


[h2]How to Submit an Event[/h2]
If you would like to run an event for Chicago Gameday, please follow these three steps.


[h3]1. Post your event description in this thread[/h3]
Your event description must include the following:
  • [highlight]Time[/highlight]: morning (9:30 a.m.) or afternoon (3:30 p.m.) slot;
  • [highlight]Game system[/highlight]: e.g., "D&D 3.5";
  • [highlight]Event Title[/highlight]: e.g., "The Caves of Chaos";
  • [highlight]Description[/highlight]: ideally, short and to the point; here are some guidelines from designer/editor Ryan Macklin;
  • [highlight]An image[/highlight]: one you wish associated with your event description, or else state that you are happy to leave that up to me;
  • [highlight]Content Rating[/highlight]: choose either "Kid-Friendly" or "Adults Only";
  • [highlight]Number of Players[/highlight]: total your event can accomodate, not including yourself;
  • [highlight]Table Preference[/highlight]: Whether you want to reserve the private room or need a specific table; I will assign you a table based on your event's size otherwise.

[h3]2. Make sure I have a way of contacting you[/h3]
Either like us on Facebook or provide me with your email address so I can add you to our mailing list. You can email me at buzz (at) buzzmo (dot) com. If you have Private Messaging enabled here at ENWorld, that works, too.

[h3]3. Subscribe to this thread on ENWorld or else make sure to check it regularly.[/h3]


[h2]How to Be a Great Gameday GM[/h2]
[highlight]You should create a safe, friendly space for your event.[/highlight]
Introduce yourself and help introduce the players to each other. Be accommodating to people with special needs, e.g., someone who needs to sit closer to you in order to hear better. Be sensitive to players who let you know they are uncomfortable with certain topics your game may address; do what you can to make them comfortable. In short, treat your players as you would guests in your home.

[highlight]You should be aware of how long your event lasts.[/highlight]
Four hours is the ideal minimum. Morning events should end with enough time left to allow you and your players to get lunch and spend at least some time shopping before the afternoon events begin. Afternoon events should keep both the Metra schedules and the store's hours in mind.

[highlight]You should come to Gameday prepared to run your event[/highlight]
...no matter how many people have signed up for it. If you don't want to run your event, let me know as soon as possible and I will remove it from the schedule.



[h2]Gameday 34 Proposed Event Lineup[/h2]

Morning: 9:30 a.m. - 2:30 p.m.
  1. Medieval Fantasy Naval Combat, Mark CMG
  2. Dread, Nev the Deranged, private room
  3. D&D Next, Trevalon Moonleirion
  4. Apocalypse West, willowx
  5. Rivers and Lakes, Reidzilla
  6. Marvel Heroic, Vyvyan Basterd
  7. Monsterhearts, Genevieve80
  8. Hot War, WJMacGuffin

Afternoon: 3:30 p.m. - 8:00 p.m.
  1. Freemarket, CoreyHaim8myDog, private room
  2. Cold Steel Wardens, Ninjacat
  3. AD&D 1e, Mark CMG
  4. Durance, JoeBeason
  5. FATE Core, Pbartender
  6. Leverage, buzz
  7. Tomb Boardgame, Vyvyan Basterd
  8. ...

[highlight]This thread is for planning purposes only. A separate thread will be created for player sign-up closer to Gameday. A link to that thread will be posted here at that time.[/highlight]
 
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Ninjacat

First Post
Cold Steel Wardens, Roleplaying in the Iron Age of Comics, pm slot, 5 Players.

I'll get back to you here with a blurb & image soon(ish. I think.)
 

Mark CMG

Creative Mountain Games
Slot One (Miniatures Table, Please)
6 Seats (Could handle more if necessary, walk ins, etc.)
That Sinking Feeling
Medieval Fantasy Naval Combat
Players will take on the roll of sea captains in a fantasy age of sail, teams will be randomly chosen at the start of the game, and the captains will elect their admiral. The teams will confer and then the fun begins as the captains attempt to guide their ships and their crews to capture the enemy ships or blow their opponents out of the water. These simple rules will be taught at the table, younger and older players are welcome!

Slot Two (Table based on signups, of course)
6 Seats (Could handle a couple more but would need a minis table for that)
The Exploration of Castle Grannus
AD&D (First Edition)
Castle Grannus was abandoned in ages past but many fell creatures make their home among the ruins. Players will take 5th to 7th level characters into the ruined complex seeking their fortunes and trying to survive. Pre-generated characters will be provided.
 



buzz

Adventurer
Afternoon. RPG Room.
Okay. Done.

Remember, tables are once again fluid, depending.

Cold Steel Wardens, Roleplaying in the Iron Age of Comics, pm slot, 5 Players.

I'll get back to you here with a blurb & image soon(ish. I think.)
Cold Steel What Now? Sounds cool!

Slot One (Miniatures Table, Please)
6 Seats (Could handle more if necessary, walk ins, etc.)
That Sinking Feeling
Medieval Fantasy Naval Combat

Slot Two (Table based on signups, of course)
6 Seats (Could handle a couple more but would need a minis table for that)
The Exploration of Castle Grannus
AD&D (First Edition)
Added!

Hey Buzz,

Please hold a PM slot for me. I'll post the details forthwith.
Yup!

First slot, TBD, please!
Okay!
 

Lemme go ahead and reserve a table in the morning.

TBA for now, but I'm pondering:

- a D&D Next adaptation of something classic.
- Feng Shui
- d20 Call of Cthulhu (I'm not sure what it says about me that my phone knows how to autocorrect an Old One's name...)
- d20 or Alternity Dark*Matter
 


WJMacGuffin

First Post
TIME: Morning
GAME SYSTEM: Hot War
EVENT TITLE: MKISHTAR
DESCRIPTION:

Washington DC, Winter, 1963. It's been a year since the Cold War went hot--and this was not just a nuclear war. Far more sinister, darker weapons were deployed from the shadows, "twisted technologies" that bordered on the occult. Survival and re-building are all that matter now. As part of the Civil Defense Patrol, you and your fellow patrolmen investigate any threats to the US population: Soviet soldiers on our soil, Communist sympathizers, or creatures that the public shouldn't know about.

Days ago, a CDP team headed out on a very important mission to recover a piece of twisted technology. They have not reported back, and given the nature of their mission, you and your men are tasked with finding the team and the technology. Good luck, and God bless the USA.

MKISHTAR is an adventure for Hot War set in the United States. The system leans heavy on role playing and narrative elements but there will be combat as well. Pregens will be provided. Be prepared for horror, politics, backstabbing, and Cold War tropes!



CONTENT RATING: Adults only.
NUMBER OF PLAYERS: 3 min, 6 max.
TABLE PREFERENCE: Any table that upsets others simply by me taking it.
 


willowx

First Post
I might also be interested in running a second event in the afternoon, but I'll give other people a chance to snag tables, and see if anything people pitch catches my fancy.
 

Ninjacat

First Post
"A Clear & Moonlit Night"
Cold Steel Wardens
PM Slot
5 Players
Adults Only

This city?
Is a cold, dark, bitter place. Full of crime: gangbangers, robbers, arsonists, rapists, burglars, mob families, and every form of corruption: corporate bigwigs, political figures, cops, judges, lawyers...well, I guess the lawyers aren't a surprise. Neither are the rest, really. In a city like this, somebody has to stand up for the little guy, the common man, the hopeless and the helpless. Vigilantism was outlawed by the Nornsby Act back in the 80s, but that's not stopping you. The probability of a violent death, of being beaten and worse, and of facing the worst mankind has to offer and then some isn't stopping you either, not to mention the hard choices you're going to have to make while doing so. It's a thankless job that somebody has to do, and lucky you, you're somebody. Life's tough when you're a Cold Steel Warden.


Cold Steel Wardens is a new game from Blackfall Press, LLC and being published by Chronicle City. CSW uses the MAFIANAP system, a simple multiple d10 ruleset that keeps the focus on the dark-and-gritty vigilante-superhero action. Heroes in Cold Steel Wardens investigate crimes to collect the evidence needed to convict the criminals, and of course, fight off said criminals when the need arises (as it oh-so-frequently does.) They also face challenges, challenges of working together despite conflicting methods, of being persecuted by both the police and the criminal element, and of handling the strain of being a crime-fighting vigilante...their personal Stances on multiple issues will be challenged by the trials they face!

If you're ready to make the hard choices and protect the innocent, if you're willing to face certain horror and quite possibly sudden death, you're ready to be a Cold Steel Warden. Bring some d10s to the gaming table and stop some villains, or save some civilians...and if you're lucky, you might do both and live to do it again another day.
 

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Pbartender

First Post
I would like to volunteer to run a game in the afternoon slot...

I will be running S1 - Tomb of Horrors using The KISS of FATE, a home-brewed subsystem of FATE 3.0, for up to 6 players.
 

Barendd Nobeard

First Post
Lemme go ahead and reserve a table in the morning.

TBA for now, but I'm pondering:

- a D&D Next adaptation of something classic.
- Feng Shui
- d20 Call of Cthulhu (I'm not sure what it says about me that my phone knows how to autocorrect an Old One's name...)
- d20 or Alternity Dark*Matter

They all sound great!
But.... Ia! Ia! Cthulhu ftaghn!
 

buzz

Adventurer
I will be running Apocalypse West in the morning.
Added!

Durance, afternoon, 2-4 players, adults only, no table preference. More details later.
Added!

I would like to volunteer to run a game in the afternoon slot...

I will be running S1 - Tomb of Horrors using The KISS of FATE, a home-brewed subsystem of FATE 3.0, for up to 6 players.
Added!

Man, this is looking to be a pretty amazing lineup. Maybe I'll just play this time around...
 

Reidzilla

First Post
Lets try this again. For the morning slot...

The Spicy Noodles of 1000 Awkward Deaths

System: Rivers and Lakes RPG by Ben Wright (Chthonic Games) PDF is free.

Seats: 5 (PG-13 do to violence and bad grammar) (Adults Only)

Table Pref: D, E, or F

After a long journey nothing is as satisfying as a good meal. Unfortunately for a group of hungry xiá, there seems a lack of eating houses in this province. Even the food carts are no where to be seen. What could cause such an inharmonious circumstance?

Come and join a group of wandering kung fu warriors in search of honor, justice, and dinner. Done in the style of the deadly serious but very poorly translated/dubbed UHF Sunday kung fu specials of yore.

No experience or dice necessary (will be provided). Bring your best dubbing skills, exaggerated facial expressions, and a sense of humor.

kung-fu.jpg
 
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Pbartender

First Post
tumblr_ltocutF4OY1ql55zvo1_500.jpg

Time: Afternoon (3:30 p.m.) slot
Game system: FATE Core
Event Title: FATE Core vs. Tomb of Horrors
Content Rating: Teen and older;
Number of Players: 6
Table Preference: No preference.

Description: It was a late night and he was already mostly drunk, when Bobby heard the crazy old bard in the red robes and the lanky white hair sing about the Tomb of Horrors, where Venger the Demi-Lich lies in wait and collects the souls of heroes who come seeking the Key of All Power.

But he saw Venger die with his own eyes years ago... And the Key was lost when Eric threw it down the Chasm of No Return... He should find the others, if he can. They had given up hope so long ago. Maybe, just maybe, after all this time, they might still find a way home.


FATE, Fantastic Adventures in Tabletop Entertainment, is a generic role-playing game system based on the FUDGE gaming system. It has no fixed setting, traits, or genre and is almost entirely customizable. It is designed to offer the least possible obstruction to role-playing by assuming that players do not want to make large amounts of dice rolls.

"I’ve seen folks describe Fate in a variety of ways. Collect them all together and it becomes a big jumble of paradoxes." - Fred Hicks

Keep. It. Simple. Stupid. This adventure, based off the original S1-Tomb of Horrors AD&D adventure module and featuring characters from the popular 1980s Dungeons & Dragons animated series, is designed to be a quick and easy to learn introduction to the rules of the new FATE Core playtest.

No experience is necessary. Fudge dice and pre-generated characters will be provided for up to six players.
 
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