Children of the Mud

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



Weylyn stands a little way through the entrance, watching the proceedings. His handsome features display his curiosity, but he holds his peace and lets Lem work.
[/section]

[sblock=Actions/Rolls]Struggling here - I've got the story so far down, but I have no idea what's actually going on and RL is difficult right now so I'm struggling to spend the time I need to spend to really think this through. SO, this is my formal apology for being such a lame party member for this game - I am truly sorry for not carrying my weight. Hopefully once we get into a fight Weylyn will be a little more useful.[/sblock]

[sblock=StatBlock]
Weylyn Wealbetwyn
Male aasimar bloodrager 9 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge)
hp 110 (9d10+36)
Fort +9, Ref +5, Will +6; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 50 ft.
Melee cold iron dagger +12/+7 (1d4+3/19-20) or
. . muutos +13/+8 (2d6+5/×3) or
. . silver cestus +12/+7 (1d4+3/19-20)
Special Attacks blood casting, bloodrage (23 rounds/day), staggering strike
Spell-Like Abilities (CL 9th; concentration +11)
. . 1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 14)
Bloodrager Spells Known (CL 9th; concentration +11)
. . 2nd (2/day)—elemental touch[APG], glitterdust (DC 14), ironskin, stone discus[ACG]
. . 1st (3/day)—blade lash[ACG], blurred movement[ACG], enlarge person (DC 13), magic missile, stone fist[APG], thunderstomp[ACG]
. . Bloodline Aberrant
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 10, Cha 15
Base Atk +9; CMB +12; CMD 25
Feats Bludgeoner[UC], Combat Reflexes, Dodge, Enforcer[APG], Eschew Materials, Extra Rage, Iron Will, Power Attack
Traits armor expert, resilient (will)
Skills Acrobatics +12 (+20 to jump), Climb +9, Handle Animal +6, Intimidate +14, Linguistics +3, Perception +12, Sense Motive +2, Spellcraft +4, Survival +5 (+7 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Swim +9
Languages Aklo, Celestial, Custom Language, Dwarven, Low Landellan
SQ abnormal reach, fast movement, truespeaker
Other Gear +1 mithral breastplate, muutos[UE], cold iron dagger, silver cestus[APG], boots of swift fury[ACG], ring of vengeful blood magic[ACG], basic maps (major landmarks only), bedroll, blanket[APG], candle (2), chalk, everburning torch, flint and steel, hammer, hammock[UE], knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), torch (2), trail rations (6), waterskin (2), 161 gp, 1 sp
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Special Abilities
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Abnormal Reach (Su) Increase reach by 5 ft when raging.
Armor Expert -1 Armor check penalty.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (23 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Boots of swift fury While raging, +4 def to AC vs. AoO from moving through or out of threat area, or casting spell.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ring of vengeful blood magic (3/day) While bloodraging, cast spell (std act or less) as Attack of Opportunity.
Staggering Strike (DC 17) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).
Truespeaker Learn two languages for each rank you put in Linguistics.
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sunshadow21

Explorer
[sblock=Mowgli]Don't worry about it. I understand RL comes first. Basically, to summerize, a crazy man gets attention in the Dunn Wright Inn, the party is drawn in to investigate, and after finding several other incidents involving this disturbing new cult, they find a local wizard who points them in the temple, and the high priest of said temple has just revealed that there is someone being referred to as the Prophet pulling the strings who is staying out in the marshes outside of town. I had prepared this scene to possibly be a combat, but you have a crazy party member that was able to get the information needed without resorting to combat. There will be combat, though, it just hasn't come yet and RL slowed down my responses during the pure investigation part of the adventure; the next few scenes it will not be avoidable.[/sblock]

Even Lem is a bit unnerved when the priest takes his second set of questions completely seriously. "Those are questions you will have the jellyfish; they live by their own whim, as do all of us who follow the Prophet; indeed, we get our example from the Prophet who moves around the marshes as he pleases and who could go elsewhere entirely should it please him to someday. All I know is that one of the whims of the jellyfish is to be reasonably near the Prophet, so if you can find them, they will eventually lead you to him."
 

Deuce Traveler

Adventurer
Lem goes back to his companions, with a twisted grin on his face that does not match the seriousness in his eyes, "Looks like we have our next lead, unless you folks want to check this place out further."
 

mfloyd3

Explorer
Larissa tries to process this. "So," she says slowly, poker-faced. "We are going to go to the marshes and look for a jellyfish floating in the sky, so that we can follow it to the Prophet?"




[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 93 Current: 93
CMB: +11 CMD: 22
Fort: +10 Reflex: +2 Will: +9 (currently wearing Cloak of Resistance)
PER Roll: +3
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +14/+9 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +12/+7 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (5+1) Level 02 (4+1)
* Detect Magic * Bless * Shatter
* Read Magic * Protection from Evil * Resist Energy
* Light * Detect Evil * Grace
* Guidance * Obscuring Mist * Zone of Truth
* *unassigned * D: Spiritual Weapon
* D: Shield of Faith


Level 03 (4+1) Level 04 (2+1)

* Speak with Dead * Summon Monster IV
* Remove Curse * Divination
* D: Holy Smite
* Dispel Magic
* Searing Light
* D: Heroism



Channeling at current level: Channel 4d6,
DC 18 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save.





[/sblock]
 

sunshadow21

Explorer
"And after meeting the Prophet, save the world from the tyranny of order." The dwarf nods solumnly in response to Larissa.

OOC: You've gotten everything you can out of the temple. How you wish to proceed?


[sblock=Temple rewards]Temple CR 8 4800 xp total/1200 xp each[/sblock]
 
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kinem

Adventurer
Menik says "I am eager to meet the jellyfish and see what they have to say."

OOC: Probably best to head straight there.
 
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kinem

Adventurer
Menik speaks with some local hunters along the way, and attempts to get an idea from them.

"Say, have you ever heard the phrase 'jellyfish of the sky'? I overheard someone say it, and it brought to mind strange clouds."

ooc: diplomacy [roll0]
 

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