Jeff Wilder
First Post
I'm currently running my group through Nicolas Logue's "Chimes at Midnight," from Dungeon 133. My group is 7th and 8th level, so I've had to make substantial changes to the antagonists in the adventure. (In general, I've added two levels to each, but I've also made other changes to fix things that didn't make much sense to me, and to just make playing the bad guys a little more fun.)
I have the updated NPCs in stat block form (Word format). Please drop me an email if you'd like them.
I also have a one-page table of the neighborhoods and districts of Sharn, by elevation and plateau. If you'd like that, also let me know.
(BTW, I'm currently reading the sequel to "Chimes" from Dungeon 150, intending to run it in a few months. It's excellent, also, but could somebody let Mr. Logue know that Sharn -- as written -- is a sub-tropical city, and doesn't have winters, much less snow. At least, not without some supernatural explanation. (Global cooling?))
I have the updated NPCs in stat block form (Word format). Please drop me an email if you'd like them.
I also have a one-page table of the neighborhoods and districts of Sharn, by elevation and plateau. If you'd like that, also let me know.
(BTW, I'm currently reading the sequel to "Chimes" from Dungeon 150, intending to run it in a few months. It's excellent, also, but could somebody let Mr. Logue know that Sharn -- as written -- is a sub-tropical city, and doesn't have winters, much less snow. At least, not without some supernatural explanation. (Global cooling?))