I find Wizards in D&D 3rd edition particually interesting for one reason: spell selection. A wizard must scribe every spell he gets into a spell book, which takes time and money. A wizard must select the spells (and metamagic feats) they want at the begining of the day.
So here is the question: what spells are standards in your book? I don't mean strongest combo, I mean those spells which you get the greatest use out of casting. Why do you think these spells are the "standard"? I would like to hear what you believe most every wizard (or sorcerer for that matter) should take.
Here is my list:
Magic Missile- scalable damage, never misses. Good at low levels, mid levels, and still useful at high levels
Alter self- disguise, mobility before fly, or just the handy extra arm.
Invisiblity- if only for the ability to get away. But the party rogue will be your friend forever too.
Haste- four words, extra spell per round
Fireball- you just can deny it is the damage leader untill you reach delay blast fireball.
Fly- to get out of reach of oppents is very nice.
Polymorph self- healing, handy new forms, and fun with melee if that is what you like.
Stone skin- an all round nice buffing spell. You don't get immune to the fight, but you can survive long enough to run if you get caught.
What do you think? Anything higher level?
So here is the question: what spells are standards in your book? I don't mean strongest combo, I mean those spells which you get the greatest use out of casting. Why do you think these spells are the "standard"? I would like to hear what you believe most every wizard (or sorcerer for that matter) should take.
Here is my list:
Magic Missile- scalable damage, never misses. Good at low levels, mid levels, and still useful at high levels
Alter self- disguise, mobility before fly, or just the handy extra arm.
Invisiblity- if only for the ability to get away. But the party rogue will be your friend forever too.
Haste- four words, extra spell per round
Fireball- you just can deny it is the damage leader untill you reach delay blast fireball.
Fly- to get out of reach of oppents is very nice.
Polymorph self- healing, handy new forms, and fun with melee if that is what you like.
Stone skin- an all round nice buffing spell. You don't get immune to the fight, but you can survive long enough to run if you get caught.
What do you think? Anything higher level?