a 1s8+2 bow shot isn't doing much at level 11+So now a creature being in range of a bow is the DM playing dumb?
Unless you are assuming +X items but them you are requiring magic in math again.
a 1s8+2 bow shot isn't doing much at level 11+So now a creature being in range of a bow is the DM playing dumb?
1d8+2+1d8(superiority). And it's doing more than the rest of the party.a 1s8+2 bow shot isn't doing much at level 11+
Unless you are assuming +X items but them you are requiring magic again.
I think you mean JohnMcClane...Jackie Chan would just somehow grab a ladder and knock the dragon out of the sky while simultaneously entrapping it. If John McCain can have a 5 minute long fist fight on a passenger jet while it's taking off he can do anything.![]()
damage cantrips can deal equal or more damage if the target isn't resistant or immune.1d8+2+1d8(superiority). And it's doing more than the rest of the party.
And sometimes even if they are resistant; that's what Elemental Adept is for.damage cantrips can deal equal or more damage if the target isn't resistant or immune.
Is the dragon smug about its inevitable victory?
The John McClain can.
I'm not familiar with everything John McCain was in. I've only seen him on that CSPAN show.
I haven't played enough 5e to see how it pans out at higher levels, but the general complaint - that "shenanigans" from the magic users can effectively reframe situations - seems to be a pretty edition-neutral observation.
I'm sympathetic to the suggestions offered by @Lanefan to impose limits on spellcasters (via chance of backfiring, spell interruptions, bouncing lightning bolts etc.) if their tactical utility is deemed too high, but I think the original complaint - one of "shenanigans" - is more about casters being uniquely equipped to drive the strategic direction of play, as spells afford more narrative control than anything within the arsenal of the martial classes.
I think it's worth remembering that previous editions also emphasized - or at least allowed for - what might be called "operational" control: strongholds, henchmen, characters "embedded" within the campaign world, who can effect change on an even wider scale - I think this notion gels best with "mundane" types, assuming a society which operates along more-or-less humanly predictable (i.e. not magic-heavy) lines. Henchmen (for mundane types) also act as force multipliers within the action economy, maybe allowing a little more sharing of the spotlight with the casters. This sort of game might look to Birthright or Kingmaker for cues, rather than seeking to redress the strategic imbalance which higher level mundanes experience in relation to casters. Whether this emphasis is soft (RP-centric) or hard (rules-coded) is another question.
Also, in writing this, I think I've just convinced myself to play 1e again.