D&D General Chris just said why I hate wizard/fighter dynamic

If you are comparing things, you need something to compare it TO. Saying that a Wizard that spends 4 prepared spells on targeting particular saves is a substantial investment is laughable when you consider that even after this investment, they have as many spells prepared as many of the other full casters (including Sorcerers).
It isn't "laughable" when those other casters have other features, such as wildshape, channel divinity, metamagic, invocations, and inspiration--none of which a wizard has.

Anyway, I'm done with ya on this. Have a good one and cheers!
 

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expedite retreat, jump, and stone skin are all buffs that could be reflavored to a warriors training.
Yep, I agree. Part of the issue (primarily with wizards) is the incredible amount of versatility in their spell list. Many spells which make the other pillars non-issue could be class features for non-casters, including a spider climb ability for rogues, which I always thought was appropriate.
 

actually you responded to Jump first, but okay

a 9th level bard has Xd8 insperation per short rest to aid self or allies or hinder enemies... what does a fighter have like that?
A different role in the game? If you wan to be more of a support PC, you have more feats than other classes. Take the leadership feat and give everyone temp HP. Maybe take the protection fighting style so you can protect allies. Fighters aren't bards, but neither is any class that isn't a bard.
Knock.,, this is easy why can't my strong fighter kick in a wizard lock (bonus the drawback of noise still works with a good kick)
If you want to open locks, take a background that gives you lock picking. Or just bash the door down, it can't be any noisier than knock which is audible up to 300 feet away.
expedite retreat, jump, and stone skin are all buffs that could be reflavored to a warriors training.
Or that the caster can cast on the fighter if the situation calls for it. I mean you could give the fighter the ability to fly if you want, doesn't mean it would fit the theme of a mundane fighter that's just really good at fighting. In the other thread people are saying that an MCU character that matches would likely be Captain America from the MCU movies. Can Cap jump 60 feet with a running start? No.
mage armor is aa daily spell for wizards, cleric and bards (not with standing secrets) cant at all, and warlocks can pick it up at will. at it's base it is set your unarmored AC to 13+dex. I mean that isn't really anything we could give a fighter a mini feat that does that and it wouldn't even be optimal
Huh? It's called plate mail. Take the defensive fighting style and a shield to get AC 23 before magic. If you're dex based consider defensive fighting style and two weapon along with defensive duelist. In either case your AC will better than the wizard. Then again your fighter can have double the HP of that wizard, even if they do get hit more it's not a big deal. I don't see why it's a big deal.
 


Don’t or can’t? If the characters simply choose not to seek out magical items that increase their power, then I agree that it makes it a lot easier for the DM to balance.

By the same token, it should not be assumed that the characters won’t seek out magical items to make them more powerful.
"Seek out" does not equate to "find".

Hell, my characters are always looking for magic items that'll make them more powerful - but there's no guarantee they're ever gonna find any.
A level 11 wizard will likely have 14 to 16 spells prepared, and choose their spells at level up. It takes up 4 spells to have spells that target Str, Dex, Int and Wis. The opportunity cost is negligeable.

Meanwhile, the opportunity cost for the fighter to have 4-5 magic items to shore up his deficiencies is considerable, since he only has 3 attunement slots (and has to obtain the magical items as well).
Dirt-simple answer: relax the attunement-slot limit for Fighters - instead of a flat 3 make it 1 (or 2?) at 1st level plus 1 more at each of 4th, 7th, 10th, 13th, etc.
 

gonna repeat something I've posted several times. Wizards can do crazy things if they know what's coming and they can have the right spells prepared. In all the years I've played and run games most of the time the party has no idea what's coming so they have to guess. Wizards who are guessing end up with a lot of suboptimal spells .
If one takes care to select their spells, they will have a highly optimal spell for 99% of situations (and that's with never preparing an alternate spell list) - perhaps not the most optimal spell for a situation, but even a highly optimal one is stronger than the fighter in most situations.
 

I will never carry a 10' poll ever on any character

Why should i have tool kits i am not prof in? let the skilled characters have them.
Maybe because you're the party pack mule i.e. the one who's strong enough to carry them? :)

Some other useful things you - or any Fighter - might want to keep handy: whetstone, armour care materials, some sort of missile weapon and ammo, spare sacks or bags, compass or lodestone*, ball of string*, chalk*, tinder-and-flint*, spare footwear, grapnel hook, iron spikes, vials of oil, some sort of light source (lantern, torches, continual-light item, whatever)

That's maybe another 25-30 lbs all in.

* - under the "be prepared" category should you find yourself alone and lost.
 

ToH is meant to challange the player not the character... I will use my phone and google all the answers... there we go, I can now know the right answers easy peasy. Gary couldn't have ever planed for modern internet
No, but he could and did plan for cheaters; which is what you'd be doing here.
 


so do the example. Give me 2 equally well equiped equally well made characters 1 spell caster 1 non spellcaster and make both equally useful in all ways...
I'd specifically try to do the opposite: make one useful in one way and the other useful in another. Between them they still wouldn't cover all the bases, and nor should they; ideally you'd need at least three more characters to even try to cover them all and even then there'd be holes.

Trying to make everyone useful in all ways was - kind of - 4e's mantra; and history shows how well that went in the long run.
 

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