D&D 5E Chronicles of Eberron Is Keith Baker's New D&D Book, out now!

After a few days of teasing, Eberron creator Keith Baker has announced his new book -- Chronicles of Eberron! By Keith and Imogen Gingell, the 200-page book will be available on DMs Guild in December. Hektula is the Scribe of Sul Khatesh, the Keeper of the Library of Ashtakala, and the Chronicler of the Lords of Dust. Her treasured tomes hold arcane secrets still hidden from human and...

After a few days of teasing, Eberron creator Keith Baker has announced his new book -- Chronicles of Eberron! By Keith and Imogen Gingell, the 200-page book will be available on DMs Guild in December.

Chronicles of Eberron.png

Hektula is the Scribe of Sul Khatesh, the Keeper of the Library of Ashtakala, and the Chronicler of the Lords of Dust. Her treasured tomes hold arcane secrets still hidden from human and dragon alike. What lies beneath the Barren Sea? What powers does Mordain the Fleshweaver wield within Blackroot? Who are the Grim Lords of the Bloodsail Principality? All these secrets and many more can be found in the Chronicles of Eberron…

  • Chronicles of Eberron is a new 5E sourcebook from Eberron creator Keith Baker and designer Imogen Gingell.
  • This book explores a diverse range of topics, including lore and advice for both players and DMs, along with new monsters, treasures, spells and character options.
  • Chronicles of Eberron will be available on the DMs Guild as a PDF and print-on-demand.


But that's not all! There is a collaboration with Hero Forge and new T-Shirts!

Screenshot 2022-11-22 at 9.50.20 AM.pngKeithBakerPresentsShirts_TwogetherStudios.jpg
 

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ChaosOS

Legend
High quality Eberron dmsguild content I'd recommend
 

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Staffan

Legend
I've thought this since 3.5E. The adventures were actually the weakest part of the Eberron line!
I remember running Shadows of the Last War, and one of the PCs was an Unfettered (a class I had brought in from Arcana Unearthed, sort of a fighty-rogue/swashbuckler deal). He did not have a good time in combat in that adventure with a rapier dealing d6+1 damage and a possible +d6 sneak attack. Lots and lots of skeletons (DR 5/bludgeoning, immune to crits), zombies (DR 5/slashing, immune to crits), glass zombies (DR 5/bludgeoning until they hit half hp, then 5/slashing, immune to crits), constructs (DR 5/adamantine, immune to crits), living spells (DR 5/—, immune to crits)...

Glass zombies are a really cool idea, however.
 



Reynard

Legend
Publication
I agree. As a freelance writer for RPGs, I find canned adventures the hardest to write. Writing for your group, or even a theoretical group at a con, is easy because you know YOU are going to be running it. But trying to distill all that instinct and muscle memory into actual words and statblocks is Hell.
 

Zaukrie

New Publisher
I agree. As a freelance writer for RPGs, I find canned adventures the hardest to write. Writing for your group, or even a theoretical group at a con, is easy because you know YOU are going to be running it. But trying to distill all that instinct and muscle memory into actual words and statblocks is Hell.
That's my experience.
 

darjr

I crit!
From Keith Baker over on Hive
A dwarf stares at a map. his arms are covered by tattoos, his right forearm is covered by a symbiont, and an eyeworm peers curiously over his shoulder. A purple-haired kalashtar with sentira armor points at the map. Art by Thomas Bourdon.
Art by Thomas Bourdon.

One of the things l've enjoyed with Chronicles of Eberron is continuing the adventures of our iconic adventures, the Badgers, in the artwork. my personal favorite is Rusty, the ruinbound dwarf warlock, seen here with the kalashtar Gentle. Learn more about Chronicles of Eberron here!

 
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Levistus's_Leviathan

5e Freelancer
Regarding adventures, Keith has a few times talked about how he's got some modules that he's run multiple times at cons that exist only in his head; he doesn't love doing the work of translating the many branches of an adventure into a written publication.
Yeah, that's my experience writing adventures, too. The one that I have gotten published was an adventure I made for one of my campaigns, but it was really hard to support all possible outcomes in the adventure. Especially when you already know what happened at your table.
 

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