Red Baron
First Post
Scarred Lands takes a neat stab at this in The Divine and the Defeated, using a new skill called Ritual Casting. (I've adapted the premise to my other games, too, without recourse to the new skill. I just use a Wisdom check).
For example, in Scarred Lands, worshipers of Denev (sort of an earth/fertility goddess) have a few small rites that they may learn. With a successful Ritual Casting check (DC 15), made at the end of the rite performed, they may gain one of the following:
(i) The Green Prayer: By coating his hands in loam or soil for 10 minutes while chanting hymns to the Mother of All, a character gains a +1 bonus for 24 hours to all Profession checks applicable to farming or agriculture.
(ii) Woodsman’s Supplication: By offering small bits of food to local animals while chanting praises to the Earth Mother for 1 hour, the character gains a +2 bonus to either Listen, Spot, or Wilderness Lore checks (choose one) for the next 24 hours.
(iii) Midwife's Blessing: By consecrating the space in which she works with spring water and sigils marked in the juices of berries or tree sap, a midwife draws on the All-Mother's blessings to aid in the healing process. The supplicant recieves a +1 bonus to all Profession (midwife) or Heal checks for one day. The successful supplicant's patients also gain an additional hit point per day of rest while under her care.
The idea is easily adapted and modified so that anybody can try it, and it makes sense that, in a world where the gods take an active and visible role, certain "formulaic" or ritualized benisons would have arisen.
Note that this wouldn't preclude any of the other ideas people have suggested earlier, either. It's just a neat way to add flavour to a world where magic and religion are living, breathing things.
For example, in Scarred Lands, worshipers of Denev (sort of an earth/fertility goddess) have a few small rites that they may learn. With a successful Ritual Casting check (DC 15), made at the end of the rite performed, they may gain one of the following:
(i) The Green Prayer: By coating his hands in loam or soil for 10 minutes while chanting hymns to the Mother of All, a character gains a +1 bonus for 24 hours to all Profession checks applicable to farming or agriculture.
(ii) Woodsman’s Supplication: By offering small bits of food to local animals while chanting praises to the Earth Mother for 1 hour, the character gains a +2 bonus to either Listen, Spot, or Wilderness Lore checks (choose one) for the next 24 hours.
(iii) Midwife's Blessing: By consecrating the space in which she works with spring water and sigils marked in the juices of berries or tree sap, a midwife draws on the All-Mother's blessings to aid in the healing process. The supplicant recieves a +1 bonus to all Profession (midwife) or Heal checks for one day. The successful supplicant's patients also gain an additional hit point per day of rest while under her care.
The idea is easily adapted and modified so that anybody can try it, and it makes sense that, in a world where the gods take an active and visible role, certain "formulaic" or ritualized benisons would have arisen.
Note that this wouldn't preclude any of the other ideas people have suggested earlier, either. It's just a neat way to add flavour to a world where magic and religion are living, breathing things.
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