Circle Casting Details Revealed for Forgotten Realms: Heroes of Faerun

A variety of effects can be added to spells via Circle Casting.
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Wizards of the Coast has explained the effects of Circle Casting in Dungeons & Dragons. Next month, Wizards of the Coast will release Forgotten Realms: Heroes of Faerun, a player-facing campaign setting book. One of the major draws of Heroes of Faerun is the addition of Circle Casting, a new way to greatly enhance spells through a group casting. More details were provided about Circle Casting via a D&D Beyond article posted this week. While some spells (such as the newly revealed Doomtide and Spellfire Storm) have specific effects that activate during a Circle Casting, any D&D spell can be enhanced via Circle Casting. The following generic options are available when a spell is cast via Circle Casting.

  • Augment: Stretch your spell's range by thousands of feet.
  • Distribute: Let your allies share the burden of Concentration, keeping the spell's effects steady.
  • Expand: Widen the spell's influence, increasing its area of effect.
  • Prolong: Sustain the spell's effect for hours beyond its typical duration.
  • Safeguard: Shape the Weave to spare your allies from the storm you unleash.
  • Supplant: Replace costly Material components with the collective strength of your circle.

Not every spell can be cast via Circle Casting. Eligible spells must have a casting time of an action or 1 minute or longer and is cast using a spell slot. When a spell is cast via Circle Casting, a primary caster is chosen, and the primary caster chooses the targets, maintains Concentration if needed, provides components, expends the spell slot, and makes any other choices the spell requires. Some Circle Casting options require every member of a Circle to expend spell slots as well.
 

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Christian Hoffer

Christian Hoffer

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Wizards of the Coast has explained the effects of Circle Casting in Dungeons & Dragons. Next month, Wizards of the Coast will release Forgotten Realms: Heroes of Faerun, a player-facing campaign setting book. One of the major draws of Heroes of Faerun is the addition of Circle Casting, a new way to greatly enhance spells through a group casting. More details were provided about Circle Casting via a D&D Beyond article posted this week. While some spells (such as the newly revealed Doomtide and Spellfire Storm) have specific effects that activate during a Circle Casting, any D&D spell can be enhanced via Circle Casting. The following generic options are available when a spell is cast via Circle Casting.



Not every spell can be cast via Circle Casting. Eligible spells must have a casting time of an action or 1 minute or longer and is cast using a spell slot. When a spell is cast via Circle Casting, a primary caster is chosen, and the primary caster chooses the targets, maintains Concentration if needed, provides components, expends the spell slot, and makes any other choices the spell requires. Some Circle Casting options require every member of a Circle to expend spell slots as well.

I wonder how Prolong will work with Summon X spells enhanced by a class feature. Like could a Dragon Sorcerer cast Summon Dragon for a minute, but no concentration, only for Circle Casting to add hours to the spells duration without interfering with class features effect?
 







I don’t know. I did not buy the FR books for Circle Casting. I bought them because they promised options for casters. I hope they deliver because I am sick of martials and multiclass martials dominating games.

I thought you were joking. Okay well you should be very happy with these books then. 19 new spells, circle casting seems powerful, some the feats will undoubtedly buff casters, factions like Red Wizards & Cult of the Dragon, Order of the Guantlet will offer benifits that will great for casters, and Gods piety system for God's like Mystra will be great for casters no doubt, some of the Bastion Options etc...,
 


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