Circle Kick Question

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I was looking over the Circle Kick feat from Sword and Fist and I have a question. Say that a monk is fighting two oppenents and he hits one thus allowing him to make a second attack against the other. Will a successfull attack allow him to make another attack against the first target and so on and so on as long as he hits?

Here is what the feat says.

A successfull unarmed attack roll allows you to make a second attack roll against a different opponent that is within the area that you threaten.
 

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It's only usible once per round. And you have to do it as a full round attack meaning it cannot be combined with multiple attacks. It drastically needs rewriten to become useful.
 


If this correct then alot of feats become pretty useless.

1. Dirty Fighting. So you could only make one attack to get the +1d4 damage. A fighter with mulitple attacks would never use this feat.
2. Lightning Fists. You get three attacks at -5. Hummm. Why not use Flurry of Blows and get 2 attacks at -2. But wait. Flurry of Blows is a full attack action too. So a 14th level Monk would only get 2 attacks at +8, +8 instead of his normal +10,+7,+4,+1. And a 14th level monk using Lightning Fist would get +5,+5,+5 instead of his usual +10, +7, +4, +1. I would love to give up at total of +7 to hit and a fourth attack so I can get a +1 to my third attack.
3. Etc...Etc...

If you look at Whirlwind Attack is specificly states that you have to give up your regular attacks to make it. With it being a full attack action, why do they have to say that.

I believe that when a action says it requires a full attack action then you cannot move more than a 5 foot step to do it.
 
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Dirty fighting is useless. They made a second feat to build off of it to try to make it less so.

With luck they will fix these errors in 3.5 but as it is yes there are uselss feats out there.
 


Hypersmurf said:
"I break his sword... with my Eagle Claw Attack!"

-Hyp.
Ow... I haven't laughed that hard for a while. What's sad is I think it's so funny because it's so very very true. (The feat being useless, that is.)
 

Eagle Claw stank so bad because it implied one couldn't use an unarmed strike to break a weapon, even though there's no hard* rule to prevent it.

Greg
*Other than the one about the DM interpreting some attacks are incapable of damaging certain objects, like a mace cutting a rope.
 

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