circlet of spellcrafting +10

Rkhet said:
There's the DM's Discretion thing again. You have to look at similiar items.

SRD:

Epic Spellcaster: This magnificent adamantine rod grants its wielder a +10 insight bonus on Spellcraft checks made to cast epic spells for as long as he or she holds or carries the rod.

Caster Level: 21st; Prerequisites: Craft Rod, Craft Epic Rod; Market Price: 245,400 gp.

This is an excellent example that I agree with. There are certain hypothetical "new items" that everyone wants to get clever with because they're going to break the game -- continual cure wounds item, continual shield item, protection from evil item, spellcraft skill boost, use magic item skill boost, craft skill boost.

Spellcraft is really a unique skill, and completely key to how the Epic spells system is laid out. It's totally broken if anyone can grab a huge Spellcraft skill boost off the shelf. The price of 245,000 gp is what the Epic designers decided was balanced in the context of that ruleset.
 

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Of course, just because something non-epic might break the epic system does not mean you should change the non-epic part inherantly in my opinion. (as an example, improved toughness = a decent feat, far enough into epic and it outdoes an epic feat, does this mean you change improved toughness? no, it does not)

The epic system itself is a major work of problems all riddled together in an attempt to do something very difficult.

Keeping this discussion in the non-epic regime will solve a lot of problems to begin with. If the game is going into epic then a modification can be made later. Maybe the game when/if it progresses past 20 wont even use the epic handbook (I know I dont) so it wont be an issue anyway ;)
 

Do you mean +6 bonus to hit/damage? Or just total +6 enhancement bonus? It's only epic if the attack/damage bonus is +6. And it would be more cost effective to just have a +5 attack/damage bonus. Knocking the cost up by over half a million gp just for one more point to attack/damage is ludicrous. Adding +2 Strength would be the same as adding the cost to any non-slot item. That would cost 8,000gp: 4,000gp for +2 ability bonus, X2 for non-slot item (and weapons and armor are non-slot items).

Why would i write +6 it is were +2 speed? Why would i write +6 (Epic) if it wasn't
i know the game, what wrote what it IS and Are
+6 bonus = 720000 gold (just for that)
 


dcollins said:
This is an excellent example that I agree with. There are certain hypothetical "new items" that everyone wants to get clever with because they're going to break the game -- continual cure wounds item, continual shield item, protection from evil item, spellcraft skill boost, use magic item skill boost, craft skill boost.

Spellcraft is really a unique skill, and completely key to how the Epic spells system is laid out. It's totally broken if anyone can grab a huge Spellcraft skill boost off the shelf. The price of 245,000 gp is what the Epic designers decided was balanced in the context of that ruleset.
Don't you think you're overstressing the value of of +5 or +10 to spellcraft or craft just a wee bit now? Continual Cure Light Wounds or Prot Evil is not a close comparison.

I guess you add a prereq to Skill Focus: Spellcraft as well then, since it is so much more powerful than SF: Hide.
 

As I understand the epic rules, they apply to players and campaigns over level 20.

I don’t see how rules created for that environment should effect the lower level environment.

That’s like publishing a campaign setting that changes all the combat rules. And when someone wants to play core, telling him or her they are doing combat wrong. There are no magic item bonus limitations in the core rules. I think it is stupid that one can make an item pre epic cheaper than epic, but that is a problem with epic, not core.

The only reason high bonus items are expensive IN EPIC, is because high bonus items are REQUIRED to even hit epic monsters/characters, and, IMHO, as a game mechanism that keeps the gold under control.
 

Not what you were looking for, but this collection of possible (but not necessarily practical :)) spellcraft bonuses may come in handy if you're trying to max out your spellcraft skill. Only spellcraft relevant bonuses are listed, not other benefits.

5 ranks of knowledge (arcana) adds +2 to spellcraft.

The following feats add to spellcraft:
Skill Focus (Spellcraft) +3
Magical Aptitude +2
Spellwise (IIRC Player's Guide to Faerun, Regional) +2
Complimentary Insight (Races of Destiny, Racial Half-Elf) +3 rather than +2 from knowledge (arcana)

The Spell domain (IIRC Player's Guide to Faerun) adds +2 to spellcraft.

Items:
Stone of Good Luck (20000 gp) +1 luck bonus to skill checks.
Pale Green Prism Ioun Stone (30000 gp) +1 competence bonus to skill checks.
Headbands of Intellect and Tomes of Clear Thought both add to Int.

Spells:
The heroism spell (Sor/Wiz) adds a +2 morale bonus to skill checks.
The greater heroism spell (Sor/Wiz) adds a +4 morale bonus to skill checks.
The divine insight Spell (Cleric, lv 2, Complete Adventurer) grants up to +15 to a single skill check.

The Marshall class (Miniature's Handbook) can pick an aura that allows him to add his Cha to all Int-based checks.

Races:
Illumians (Races of Destiny) have a "Power Sigil" ("naen") that adds +2 to Int checks
Deep Imaskari (Underdark), Gray Elves and Sun Elves (Forgotten Realms) get a +2 racial bonus to Int with no LA.

As for the actual question, the closest item I can think of is a +10 psicraft item:

Crystal Mask of Psionic Craft: The wearer of a crystal mask of psionic craft makes all Psicraft checks with a +10 competence bonus.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Psicraft; Price 10,000 gp; Weight 1/2 lb.
 

Why would i write +6 it is were +2 speed?
Huh? Did your spellchecker break?

Why would i write +6 (Epic) if it wasn't i know the game, what wrote what it IS and Are
+6 bonus = 720000 gold (just for that)
Who knows? But you weren't specific when you asked the original question, which was why I asked for clarification. You're awfully touchy about it, too much caffeine today? Maybe your grammar checker is broken too. That could be why its difficult to understand your post. And if you know the game, why are you asking in the first place?

Just a clue here, but if you ask a question on these boards, don't be a smart ass when someone who takes the time to respond asks for some clarification. You won't find as many people willing to respond to your posts if you keep it up. I know I certainly won't go out of my way for you if I see you asking for help in the future.
 

Damn.. wow.. amazing.. stunning... i really make that many typo's?

"Why would i write +6, if i meant +2 speed" -Sentense corrected
"Why would i write +6 (Epic) if it wasn't, I do know how this game works, What I wrote is what i wrote, a +6 Bonus" - Better :)?

Sorry i've slept bad last night, guess i've been abit offensive today towards everyone
:(

Just meant: An item is Epic because it breaks the normal limit, hence one of its abilities are Epic.. but all its abilities does have to.
"+10 insight bonus to spellcraft" - insight bonus.. dunno if there is psoted a max, but i would keep it at 5 or something, so with insight, it definately could be Epic.
 

Goolpsy said:
Just meant: An item is Epic because it breaks the normal limit, hence one of its abilities are Epic.. but all its abilities does have to.

I think I see what you're saying. You're saying that if you had a +6 sword that also granted a +2 to strength, you don't think it should be epic, since part of its abilities (the +2 to strength) isn't epic?

How does that make a difference? The item's still epic- after all, it grants a +6 to attack and damage rolls, and therefore, it's epic. Just because it's epic with one non-epic ability doesn't make it non-epic. In the same way, if you turn a set of Silent Shoes (A&EG, mundane item that grants +2 to move silently) into Boots of Speed, they're still a magic item, even though part of their abilities aren't magical (as the +2 to move silently comes from completely mundane sources). If an item is Epic, even if it's got some non-epic abilities, it's still Epic.
 

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