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City based adventure setting?

If you don't mind changing names and adding stats, I strongly recommend you get ahold of the Warhammer Fantasy book "Marienburg: Sold Down The River" by Anthony Ragan, and put out by Hogshead Publishing. It's what I based my city of Eversink on, and it comes with a phenomenal full-color poster map. Other than the Dutch names that have to all be changed, I can't say enough good things about this.
 
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hunh.

I'd love a Thieves world remake for 3E.
But wishes aside, i'm surprised no one has mentioned Freeport yet. Its not just a pirate town, but a full city that screams for such a campaign. The 4 adventure books out for it are good and the setting book for the city is due out March(soon! its at the printers now).
Check out Green Ronin's website from the D20 Links page.
 

*pops into being* Did someone ask about the Scarred Lands?
Well then, about Hollowfaust. It's a city about 22,000 people, the government there is VERY lawful, as they aren't what you call your "normal" run of the mill city of Necromancers. They are more concerned about understanding the weave/ebb/flow of life and unlife. They also have, as a backup measure, a small council of seven with the Clerics of Nemorga, God of Death (Think a VERY neutral god concerned with everyone dying at their appointed time), keeping the city from any harm from troublesome undead. The other guilds deal with different TYPEs of necromantic effects, from keeping corspes fresh to help in the defense of the city, to those that actually speak to the dead, trying to gain insight into what lies beyond. It is not what you'd call your typical city, as death and life are ALWAYS in effect. Also they are strict about their three governing laws, No law can be enacted inside the borders of Hollowfaust. No harm to the body (meaning no rape, murder or assault). Punishments will be dealt with appropriately (and harshly too!) You can look at my review of Hollowfaust here to help gauge whether this is the place for your city campaign.
Here's the link Hollowfaust

One further note, one of their more interesting aspects, is the need for monster corspes (kept fresh as possible) to help to augment their fighting force.So maybe that might be off interest SINCE they pay handsomely for good monster corpses.
 

Oh yeah, I forgot about Freeport. Good place to try stuff out. AND you don't have to wait that much as the adventure series is STILL available I'm sure. The Guide to Freeport though won't be out just yet.
 

Lawful society you say?

Darn.

As far as Freeport goes - I've heard some good things about it - but the guide isn't out yet..! Bah-humbug!

The Crimster

Of course, if they need any playtesting.... :D
 

Well lawful in the sense about the body, BUT if you're talking about rackeetting, gambling and maybe a little protection racket (no leg breaking though), I think they'd wouldn't bother with it THAT much. But theft is treated pretty harshly I'm afraid. They see it as violating the body.
 

An other option if you don't mind making up the stats is Ankh-Morpok. :D

Ok ok it is a bit silly but you if you change the mood to a more serious note it would be a nice setting. There are maps and al lot of fleshed out characters.
 


If you want a good city for campaigning, you might look to Stormhaven: City of a Thousand Seas coming in April from Mongoose.

I wrote the book, so I am understandably biased, but I think its got alot of neat stuff to offer for an intrigue/treachery campaign.

Inside you'll find:

A huge free market economy dominated by trading guilds and entrenched dwarf and elf noble houses.

Cool locations, with taverns, whorehouses, rival fencing academies and guildhalls (even a merchant coalition of underdark races).

A floating upper city of nobles and privileged folk.

A lower "city" of endless docks and piers, populated by hordes of guildsmen, pirates, slavers and worse. There's even a permanent fleet of boats/homes reminiscent of Hong Kong and its permanent flotilla of junks.

Anyway, enough tooting my own horn.
:D
 

Piratecat said:
If you don't mind changing names and adding stats, I strongly recommend you get ahold of the Warhammer Fantasy book "Marienburg: Sold Down The River" by Anthony Ragan, and put out by Hogshead Publishing. It's what I based my city of Eversink on, and it comes with a phenomenal full-color poster map.


Wow, PC. I've been playing in a Warhammer FRP campaign for the past five years based in Marienburg. Ragan had put a lot of notes out for the mailing lists after the original WFRP bit the dust. Our GM rolled with it, added some new material, and off we went. Now I must re-read to look for similarities!!

Anyways, to the question at hand: Sounds like a good campaign. Marienburg may very well be your bet, as the campaign I've played in was mostly thieves, along with a priest of a roguish god. Works fine.

Windhaven looks like a setting I'll be interested in as well, although you've got a month or so before it hits shelves, right?
 

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