I'm developing a sandboxy Pathfinder campaign for my group centered around a large town, a potential city-state, that's on the verge of collapse. Using the GameMastery Guide, the town has the attributes of Hunted, Insular and Superstitious. The town is like the main NPC patron in the campaign and through adventuring there are ways to improve the condition of the town, hopefully changing its attributes.
The interesting thing about the system for giving town attributes is it has concrete results how PCs use the town, such as increasing magic item availability, levels of NPC spellcasting, etc. What I'm looking for is a more codified version of how you might modify settlement attributes. For example, liberating an abandoned gold mine might improve the wealth of the city, but how? I know there are some Kingmaker rules for that, but I'm wondering if anyone has seen something that addresses this more directly. Don't make me get all creative here.
The interesting thing about the system for giving town attributes is it has concrete results how PCs use the town, such as increasing magic item availability, levels of NPC spellcasting, etc. What I'm looking for is a more codified version of how you might modify settlement attributes. For example, liberating an abandoned gold mine might improve the wealth of the city, but how? I know there are some Kingmaker rules for that, but I'm wondering if anyone has seen something that addresses this more directly. Don't make me get all creative here.
