City of the Spider Queen (mini-campaign)

No worries :)

I'm more than happy with the speed you put into character creation. I just wanted to get Aden push a little bit towards going to the crime site, without having to talk.
 

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Equipment time and before anything I'm sorry the armor has a spell failure but I needed to keep to the pic and their was no way to change it being a chain shirt.

Aden's equipment:

+2 slick mithral shirt of invulneraility
boots of spider climbing (as slippers)
gloves of dexterity +4
"hip" bag of holding (type I - special retrieving an item is a free action instead of a move action)
goggles of night
pearl of power (lvl 1)
wand of Dispel magic 25 charges
wand of Knock 25 charges
wand of Keen edge 25 charges

"Death Rod" +2 rifle of distance Special: May only use special pellets made for it. Acts as a hand crossbow, using all the feats and special rules for it. Any ammunition fire from the Death Rod gains a +1 to hit and damage in addition to any other abilities the ammunition carries.

Ammunition:
100 Flaming pellets
100 Frost pellets
100 Shock pellets
100 Thundering pellets
100 Seeking pellets
50 Holy pellets
50 Unholy pellets
50 Bane (Elementals) pellets
50 Bane (Undead) pellets

3 potions of cure moderate wounds (3d8+10)
potion of levitation
2 flasks of Alchemist fire

400gp to spend on misc non magical equipment + mw non-range weapon.

HM
 


Hmm... I like the sound of that "twilight" it is dark and maybe you can see little stars if you look close enough. Thanks Vertexx69

Now what to take away because I gave him a spell failure chance :p

I gave the armor invulnerability to make up for that 10% chance so why don't you decide Malachei

+2 slick mithral shirt of invulnerability or...

+3 twilight mithral shirt

The slick was added to give a reason the armor was dark btw.

HM
 

Thanks, HM, for the list, I am quite happy with it, and thank you, Vertexx for the comment regarding twilight. I love the weapon, and the ammunition is great! I also like the slippers and the 'hip' bag, as well as the PoP.

Regarding the armor: Having no spell failure chance is even more important to Aden than having no armor check penalty (and this is pretty important, to begin with). Obviously, the invulnerability is worth valuable. It would also help Aden's low hit points. But an arcane spell failure chance is too dangerous -- Aden is a primary caster with access to 5th level spells.

Hm. Difficult. I'm thinking mage armor right now.
 
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Mage armor wasn't an option LOL :p

Trying to stick to the pic. He is wearing something, and a -1ACP is quite alright I would think.

HM
 

Okay, I have updated Aden accordingly. I've chosen the twilight armor, because of the arcane spell failure chance. Thanks again for your work with the equipment.
 

perrinmiller said:
<<OOC: I think blindsense actually works through the walls and doors too. Also Malachei, this blue is hard for me to read, can you switch to this blue? I have a color deficiency and have trouble with certain color combinations. Thanks.>>

Blindsense: I'd say blindsense does not work through walls:
SRD said:
The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature.

Color: I had actually used royal blue in my first post because of the better readability, but later forgot. Sure, I will stick to royal blue, no problem
 
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re: Blindsense: Bad memory on my part. Hmmm, makes sense to actually work around corners by that description though, wonder why it doesn't being limited to Line of Effect.

Thanks on the color thing.
 

I guess one way is to figure it similar to a bat's ability ("batsense"), like sending out supersonic waves or something similar -- you need some sort of connect for the sense to receive information. It is different from tremorsense, which requires that the creatures need to be on solid ground.
 

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