City of the Spider Queen - OOC

@Tyreus-Thx for pointing that out, I didn't notice it said any item. I just got hung up on the example.

@DM-Thanks again for giving me a little time to make sure everything was in order with my character. As of this point all seems well, but here are some things of note...

1)I've adjusted some gear, and changed a few things around. Most notably, Chance doesn't have a greatsword at his side any more, but instead he carries a quarterstaff. He still owns the sword in case he needs to act like a more warrior type, but it is in his pack. Also none of his weapons are magical any more, but he casts GMW on them each morning. See below.

2)I've added to the list of ongoing magical effects, since Chance casts several spells each morning. The current list of active spells is Alter Self, Delay Poison (I can also cast this on the rest of the group for 10 hours/day, if they want it), Greater Magic Weapon (on bow), Longstrider, Magic Vestment, Pass without Trace (when the group is together this will be on everyone), Divine Power, Spikes (on the quarterstaff), and Undetectable Alignment. Since you said to always tell you if we do something, I just wanted to make sure you knew that I cast these spells each morning.
 
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gabrion said:
@DM-Thanks again for giving me a little time to make sure everything was in order with my character. As of this point all seems well, but here are some things of note...

1)I've adjusted some gear, and changed a few things around. Most notably, Chance doesn't have a greatsword at his side any more, but instead he carries a quarterstaff. He still owns the sword in case he needs to act like a more warrior type, but it is in his pack. Also none of his weapons are magical any more, but he casts GMW on them each morning. See below.

2)I've added to the list of ongoing magical effects, since Chance casts several spells each morning. The current list of active spells is Alter Self, Delay Poison (I can also cast this on the rest of the group for 10 hours/day, if they want it), Greater Magic Weapon (on bow), Longstrider, Magic Vestment, Pass without Trace (when the group is together this will be on everyone), Divine Power, Spikes (on the quarterstaff), and Undetectable Alignment. Since you said to always tell you if we do something, I just wanted to make sure you knew that I cast these spells each morning.

Thats fine. Could you please note that somewhere on the character sheet as well? :)

Also, I'll update the IC thread later today; to move things on.
 
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AmorFati said:
Thats fine. Could you please note that somewhere on the character sheet as well? :)

There is a section under feats that lists ongoing mgaical effects. Is that ok, or do I need to list my morning routine somewhere as well?

@All-Like I said, I have some extra first level spells that I can cast on other members of the group, since I won't be able to use them later in the day. It think the options are Endure elemets (lasts 24 hours, but I don't know how usefull it could be), or Delay Poison (lasts for 10 hours of the day). Chance will ask you all your preference in the morning, but I just thought I should let you know (of course you don't have to have either if you don't want). Also, he plans to cast Pass without Trace on the group each morning.
 



SilentSpace:
[sblock]
silentspace said:
gabrion, i think you edited out the class discount by accident!

I actually just changed it. ;) Like I said before, I did that originally thinking that I would have to buy replacement items in the future, which would cost me in the long run. As you and Tyreus pointed out, any items can be upgraded (and I thought this just worked for weapons/armor), so really there isn't any drawback. Since that wasn't my intention in the beginning, I changed the items to not be class specific (although they still have the names). Sorry I wasn't clear on these rules to begin with. If I messed up the pricing again though (there is a high chance of this), let me know.[/sblock]
 

Kemble bought:
3 potions of Darkvision, 900gp
1 Hooded Lantern, 7gp
1 Pint of Oil, 1sp
Four Days' Worth of Trail Rations, 2gp
2 Sunrods, 4gp

Donedal bought:
3 Pints, 12cp
2 potions of Bull’s Strength, 600gp
40 Masterwork Arrows, 280gp

Flar bought:
A Ring of Protection +1, 2000gp

Chance bought:
3 potions of Cure Moderate Wounds, 900gp


So, do you want to speed it up out to the crypts, or just relax and enjoy the ride?
 




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