City of the Spider Queen - OOC

gabrion said:
*screams and clutches at AmorFati's throat*

You stole Sienna...ahhhhhhhhhh.....

*chuckles* I can take another color, no problem. Just thought Sienna was a nice-looking color, easy to read. :)
 

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wgreen said:
Kemble accepts Lord Morn's payment with a smile, claps Dolarn on the back, and heads out into the city proper to make a few purchases.

OOC:
[sblock]Kemble buys three potions of darkvision (3 x 300 gp = 900 gp), a hooded lantern (7 gp), another pint of oil (1 sp), four more days' worth of trail rations (4 x 5 sp = 20 sp = 2 gp), and two more sunrods (2 x 2 gp = 4 gp), pocketing the remaining (1000 gp - 900 gp - 7 gp - 1 sp - 2 gp - 4 gp = 86 gp, 9 sp).[/sblock]


For things like this, do you want to RP the shopping etc, or just do it quickly?
 

This is pointless to respond to, but oh well...

gabrion said:
The problem with the tactic is that it makes the item virtually worthless to anyone who isn't a Chameleon

True, that's the definition of class-specific!

gabrion said:
so I'm stuck with it for the duration of the character.

Huh? It's 'class-specific', not 'character specific'.

gabrion said:
Either that, or when I want an item that gives me +10 to hide and move silently, I will just have to eat the cost of this one and buy the other one on top of it.

Huh? You can enhance it to +10.

gabrion said:
Character specific items do have their drawbacks.

Like what? Again, it is not 'Character specific', it's 'class specific'

Edit: Maybe what you're trying to say is that the item's market value is only 70% of what a non-class specific item's market value would be, but that's only fair considering it costs 70% of what a non-class specific item costs to make, don't you think?
 
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Ranger Rick said:
Donedal, stops by the inn, downs a pint, than heads over to the potion shop and grabs some Bull’s strength potions, than goes to the inn & gets 2 pints to go.
Ahh, yes...I had almost forgotten Daggerdale's infamous "one for the road" policy! ;)

Just kidding. Don't forget to bring a keg when we head for the crypts. I get the feeling we may need it!

-Will
 

He's thinking more along the lines of finding another chameleon to sell it to. What merchant would buy it? Most chameleons keep thier talents to themselves. He is kinda stuck with it.
 

wgreen said:
Ahh, yes...I had almost forgotten Daggerdale's infamous "one for the road" policy! ;)

Just kidding. Don't forget to bring a keg when we head for the crypts. I get the feeling we may need it!

-Will


Aye, he is a dwarf.
 

silentspace said:
the item's market value is only 70% of what a non-class specific item's market value would be, but that's only fair considering it costs 70% of what a non-class specific item costs to make, don't you think?

Well you said it yourself...the item is worth what I paid for and it's fair. What was the problem then? BTW, I didn't think you could further enhance magic items except for weapons and armor. Were does it talk about this? In any case I'm sorry you don't approve, but I think we should move on.

@Amor-Your posts are more important than mine, so keep Sienna since it shows up well. I try to find another one I like.
 

gabrion said:
BTW, I didn't think you could further enhance magic items except for weapons and armor. Were does it talk about this? In any case I'm sorry you don't approve, but I think we should move on.

In the SRD, under creating magic items, it says:

ADDING NEW ABILITIES
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.

If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

Notice how it says magic item, not weapons and armor.
 

gabrion said:
Well you said it yourself...the item is worth what I paid for and it's fair. What was the problem then?

That's a question I should be asking you, not the other way around ;)

gabrion said:
In any case I'm sorry you don't approve, but I think we should move on.

I didn't realize I was the one keeping this discussion going, but ok.
 

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