City Survivor - Round 3!

Which city will be destroyed?

  • Barovia

    Votes: 29 18.2%
  • City of Brass

    Votes: 6 3.8%
  • Freeport

    Votes: 10 6.3%
  • Glantri City

    Votes: 24 15.1%
  • Greyhawk City

    Votes: 5 3.1%
  • Lankhmar

    Votes: 10 6.3%
  • Ptolus

    Votes: 8 5.0%
  • Sharn

    Votes: 15 9.4%
  • Sigil

    Votes: 18 11.3%
  • Waterdeep

    Votes: 34 21.4%

  • Poll closed .
lukelightning said:
Sigil, along with the Lady of Pain "Hi, I'm a being that will kill you for no good reason, but I'm not evil! "

Eh...wot?

You must have had one crappy GM at some point.

One of the few ways she'll kill you is if you worship her. That, or if you cause mass destruction on a city-wide scale that lasts for weeks on end.

And even then, she'll probably just maze you.

What spurred that on?
 

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IcyCool said:
I predict that after Barovia the blandest of the bland, Greyhawk City, will be next to go.
And yet, no one's voted for it...

I realize it's not a popular stance, but I voted for Glantri; not because I have anything against that city, but because it's the only one whose campaign setting as a whole is silly. :p

Really, if Barovia's not really a city, is it worth destroying? And the Lady of Pain is definitely Lawful Neutral.

Cheers,
Wyrm Pilot
 

Wyrm Pilot said:
I realize it's not a popular stance, but I voted for Glantri; not because I have anything against that city, but because it's the only one whose campaign setting as a whole is silly. :p
A magocracy of powerful noble wizards is silly?

Or do you mean Mystara? I think don't think it's much less realistic than any of the other TSR world.
 



Wyrm Pilot said:
And yet, no one's voted for it...

It's much like Hextor from the Religion survivor thread. Everybody would vote for it, but they know it will go away before the end, so they vote for the one's they think they'll have a harder time getting rid of. The only reason Union went so fast is that it was universally hated, and had to go because of the fear that it might last to the end.
 



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