City Survivor - Round 6!

Which city will fall next?

  • City of Brass

    Votes: 26 11.7%
  • Freeport

    Votes: 13 5.9%
  • Greyhawk City

    Votes: 29 13.1%
  • Lankhmar

    Votes: 34 15.3%
  • Ptolus

    Votes: 34 15.3%
  • Sharn

    Votes: 57 25.7%
  • Sigil

    Votes: 29 13.1%

  • Poll closed .
I love Eberron, but I hate Sharn. It is just so radically different from all the other cities in the world, and yet it is showcased as the Waterdeep of Eberron. I think it gives people the wrong impression of what Eberron is like.
 

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froggie said:
art has been contracted...and the box set is in production at WW

And it's been published, too, as Sir Robilar's City of Brass, for the Hackmaster setting.

I'm voting for Sigil, because as much as Planescape was interesting, putting Dickensian London at the center of the multiverse right around the Spire where everything breaks down was just... stupid.

"We're starting this neat multi-planar campaign setting."
"Cool! So how are you going to deal with the 1st level characters?"
"Umm... we weren't. It's a multi-planar..."
"Shut it! We have to have 1st level characters! The players have to start at 1st level for every campaign setting we have! Except Dark Sun. So we need a place where 1st level characters can survive!"

Sigil. It's just *wrong*.
 

Tonguez said:
(of course now that Glantris gone most of the rest are rather bland)

There is quite a lot of truth in your statement. Unfortunately, pools such as this are more a popularity contest than anything else.
 

It seems that Sharn is leaving which means that, from all cities owned by WotC, the ones current in print are out and only remains a dead, Sigil, and an undead one Greyhawk.
 

Ron said:
It seems that Sharn is leaving which means that, from all cities owned by WotC, the ones current in print are out and only remains a dead, Sigil, and an undead one Greyhawk.

Sigil and the City of Brass have both appeared in multiple 3.x sourcebooks. In fact they both had nice chunks of the Planar Handbook devoted to covering them in some detail. I wouldn't call them dead by any means, there's just no longer a seperate product line devoted to planar material.
 


Nifty as Sharn's world concept is, it's gotta go.

As for those of you considering Lankhmar just because you don't know about it... Boo! :P

Actually, Lankhmar's a pretty cool city. One of the notable things about the 1e/2e map for it were the "blank" central areas of certain city blocks--in the sourcebook, you wer eprovided with geomorphs so that way, you could pick whatever back-alley street layout you wished (and, of course, it could easily change, if need be, due to fire, construction, etc.).

And, of course, there's the novel-based niftiness of the place: the Street of the Gods, the Bazaar of the Bizarre, the massive Thieves' Guild, Lankhmar Below & its rat denizens, the Plaza of Dark Delights, etc.

In a way (IMHO) it was Greyhawk before Greyhawk. :)
 

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