Civ 5, just one more turn...


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So, I have pretty much figured out how everything works. A few comments:

1) in regards to the aforementioned issue about bowmen shooting hundreds of miles, I thought it worhwhile to note that archers and crowssbowmen are actually the only foot units that do this. After the discovery of gunpowder, the lore of firing a handheld weapon across vast leagues of ditance is lost to the tides of time. You see, archer upgrade to crossbowmen, which in turn upgrade to riflemen. However, riflemen are also the upgrade path for spearmen/pikemen, and are stricetly a melee-only unit. Peculiar to say the least.

2) Strategic resources aren't very strategic at all. This is easily the biggest source of disappointment with Civ V for me. For the most part, you can get by fine without any resources present on your land. Having iron, horses, oil, and aluminum just mean you get to build some military units you otherwise wouldn't have access to, but can certainly do without. Coal lets you build factories and that is pretty much it. Uranium gets you nuclear plants and the purely gratuitous nuke. Moreover, you don't use the resources to maintain or fuel any of that stuff, so it's easy enough to trade for it with another empire. You don't even need it to finish construction, just to start it. So, you can happily trade with the guy you are about to invade, because one round of access should be all you need. So, basically, there never need be blood shed for oil. because civs run fine without it

3) Luxury resources, on the other hand, are well worth cutting a throat or two over. Blood for sugar is definitely a possibility. Attaining access to na ew luxury resources is the #1 reason for a civ to start a new city.

4) The Ai will go to war, but it would much rather you be the aggressor. Leaders will pop up for no other reason than to bait you with insults about how little culture or science you're generating or how few cities you've started. Then you click your response and they go away. Pretty pointless, and you have no recourse to similarly provoke them.

5) Everyone takes Piety once it unlocks. Everybody.
 
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I must admit, I am a little disappiointed. Some thoughts below:

*I was expecting a cool cut scene when I was going for the Scientific Victory. You only get a stock 'photo' and a bit of an explanation.

*The AI isnt very bright. It seems to have no grasp at all of how to wage battle (not that Im much better).

*City states get very agressive and cocky once you get allies with one and ply them with advanced units (I gave Stockholm a Infantryman and he went bananas attacking the Aztecs)

*I kept getting messages from Ghandi and others 'threatening' me. It didnt seem much like a threat, but It also was not a friendly chat. They were annoyed with my warlike ways.

* While I do like the policy bonus features, I do miss Religon. There is no option for a Crusade! now :(

*I still think Flying units are just too difficult to make work properly. By the time I have them I still fight my landwars with tanks, infantry and later the Giant Metal Robot :). Ive NEVER built a Carrier in any game of CIV I have played.

* I wish there was an option to make units auto attack bandits if they find them while exploring. I lose workers when they set sail to parts of my lands that need attention. The unit destroyed only tells you a unit has been destroyed, it does not tell you WHAT unit was. My Frigate and later destroyers would really benefit from that.

* I was hoping that you would be able to do something with Mountains esp in the later ages. Deep mining? I assumed some future tech might help. On some maps Ive restarted if there are too many mountains.

* Does future tech do anything but boost your final score? If not, this seems a bit wasteful.


Final: I am still finding Civ 4 .. better. I dont know why, that game had some faults also. Civ 5 just seems to lack in certain key areas. Although to be bluntly honest, I realy wanted an Alpha Centauri 2 over a Civ 5.
 

Final: I am still finding Civ 4 .. better. I dont know why, that game had some faults also. Civ 5 just seems to lack in certain key areas.
Compare it to Civ IV at launch and you'll find that game had a ton of flaws, too. IV has been patched and expanded on a ton to make it more fun. I'd be shocked if Firaxis didn't do the same for Civ V.
 

I actually didnt pick up CIV 4 until I got it in a joint pack with alpha Centauri. I ended up playing alpha way more and then tried Civ 4 a bit. I just loved the whole ... angle of Alpha C. Im guessing that version of Civ 4 was a more updated less bugged version.

I dont think Im alone in my views of Civ 5 either. There are quite a few neg reviews out there on it, where people are stating that they really want to like it more.
 

I dont think Im alone in my views of Civ 5 either. There are quite a few neg reviews out there on it, where people are stating that they really want to like it more.
The reviews have been overwhelming positive with some nitpicks here and there. And as I mentioned before, many of the gripes and game balancing aspects will be patched and expansions will add things that will make the game better. All this happened with Civ IV, too. Which also got high marks (90%+) with some griping.

I'm not saying that people don't have valid complaints because they do and I have some myself. I'm saying that it's a fantastically fun game that has a few flaws, just like many other really fun games.
 

I get the impression that you should be able to save your policy choices until you unlock the later policy trees. I can't seem to figure how to do it, though... I get the little "Choose Policy" button, and I can't end my turn until I pick a policy.

Does anyone know if it can be done, and if so, how?
 

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