Civ 5, just one more turn...


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It depends on what you're doing and the setting you choose, but overall game-times are generally shorter. I did a standard-time game going for a cultural victory with minimal cities and military in about three and a half hours game time. However, that's a minimal time; most of my turns were allocating production, placating other civs with gifts, and hitting "Next Turn."

As an aside, I picked France for the strategy, which seemed like a decent choice (bonus culture for each city). However, thinking it over, as France I would have been better off going culture/military and puppet-ing conquered cities early off. Also, pursuing the city-states is fairly beneficial, and I would have been able to do that more.
 

I'm going to wait and see what the finished game looks like. I am not too keen on some of the changes that have been mentioned. While archers shooting two squares doesn't bother me, many of the possible changes to religion and so on are making me wary.

So, I am curious, but skeptical and undecided.
Well, religion is still present, it's just been collapsed into the Policies system, along with governments.

I would say that mechanic works well, It essentially functions like a tech tree, except that some policies are incompatible with others. There are many policies and their benefits are good, but not as dramatic as shifts in government or religion as in previous editions.

In general, most improvements in the game--great persons, wonders, unit upgrades, etc--seem to have to struck this balance pretty well.

There are some things that are troublesome. No espionage is a real letdown. If a player's running away with the game, and you can't acquire allies to gang up on him with, more often than not you won't regain the lead. I understand that many people simply dislike espionage in these sort of games for a few different reasons, as it is typically not well-implemented, but espionage is a tool for mitigating the snowball effect, or rather should be.

Also, as far as I can tell, you can't delete buildings that you've constructed. Just stuck paying maintenance forever.

I also can't seem to figure out how to locate discovered resources that I can't spot a glance. May not be a way. Troublesome once the empire starts to sprawl.

I've been playing the same game since Tuesday night. I believe I'm on year 2010 now, so it's almost over. Heard that the AI was very belligerent, but nobody ever declared war on me no matter how much I provoked. I amassed along their borders, I culture-bombed, jumped primo territory, and I insulted them. No war. Of course, I did have the snowball effect in place early on.

How about you guys?
 


Wow, I just noticed it's a quarter 'til seven in the AM! I played all night and didn't even stop to eat.

This game is evil.

Btw, I realize now that when I jumped into my previous game, it was on the easiest setting. On the normal setting, with random leaders and lands, it was much rougher. Japan basically attacked constantly, while the Aztecs were off on another continent with nobody to impede their progress but the putzes in Siam. Needless, it was another snowball effect.
 

Well, religion is still present, it's just been collapsed into the Policies system, along with governments.

I would say that mechanic works well, It essentially functions like a tech tree, except that some policies are incompatible with others. There are many policies and their benefits are good, but not as dramatic as shifts in government or religion as in previous editions.

I agree, I think the Social Policy idea is probably the best innovation of Civ 5. I think some of the policies could use some tweaking (Piety, for one) to bring them a little more in balance. Still, it's an excellent idea.

I also can't seem to figure out how to locate discovered resources that I can't spot a glance. May not be a way. Troublesome once the empire starts to sprawl.

If you hit 'R', it will pop up icons with the resources on each tile.

I've been playing the same game since Tuesday night. I believe I'm on year 2010 now, so it's almost over. Heard that the AI was very belligerent, but nobody ever declared war on me no matter how much I provoked. I amassed along their borders, I culture-bombed, jumped primo territory, and I insulted them. No war. Of course, I did have the snowball effect in place early on.

There's issues with the AI that as of a recent patch still don't seem to be fixed. Specifically, empires will offer up their cities much too readily. However, the AI in general seems to be very non-aggressive when it comes to military matters.
 


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