Actually, I think spell casters got it pretty easy.
Combatant types are generally relegated to two possible tasks: attack for damage, grapple.
Yeah, they have knockdown or trip or a variety of other things, but most of those are variants on the two above for all intents and purposes: you either try to damage opponents, or you try to put them in an inferior combat position.
Spell casters, however, can do amazing things: Flying, Healing, Protective Magic, Teleporting, putting up Walls to segregate combat, etc.
And, with taking the Concentration skill every level, it is extremely difficult to disrupt one of their spells.
We once had a long similar discussion concerning a Cleric who moved 10 feet in order to coerce the AoO of a Giant, then he moved back and healed a downed character.
But, the following rule would, IMO, be a good one:
Any damage done on the casters initiative (i.e. not someone else's initiative in the same round, but merely the casters) would result in a concentration check to get a spell cast (multiple concentration checks if he is damaged multiple times, e.g. an AoO and for casting the spell).
I think it is way too easy in the chaos of combat to do whatever you want with spells for the most part. JMO.
Combatant types are generally relegated to two possible tasks: attack for damage, grapple.
Yeah, they have knockdown or trip or a variety of other things, but most of those are variants on the two above for all intents and purposes: you either try to damage opponents, or you try to put them in an inferior combat position.
Spell casters, however, can do amazing things: Flying, Healing, Protective Magic, Teleporting, putting up Walls to segregate combat, etc.
And, with taking the Concentration skill every level, it is extremely difficult to disrupt one of their spells.
We once had a long similar discussion concerning a Cleric who moved 10 feet in order to coerce the AoO of a Giant, then he moved back and healed a downed character.
But, the following rule would, IMO, be a good one:
Any damage done on the casters initiative (i.e. not someone else's initiative in the same round, but merely the casters) would result in a concentration check to get a spell cast (multiple concentration checks if he is damaged multiple times, e.g. an AoO and for casting the spell).
I think it is way too easy in the chaos of combat to do whatever you want with spells for the most part. JMO.