KarinsDad said:
And I would respond that he does not have to concentrate swinging a weapon.
My hypothetical player answer to this judgement would be "He sure does! What do you think that increased BAB stands for? Training, expertise with the weapon, knowing where and when to strike. He's not just flailing around with it, if he was and his hit number is so good, why can't I just flail around and have a good hit number? It's also hard to see with that blood pouring into his eyes from the scalp wound he just took. Why isn't it harder for him?"
Hypothetical player aside, it does take some amount of concentrating to fight effectively, at least IMHO.
KarinsDad said:
I agree that this is true if that were the case. But, even with a "damage within a casters initiative" rule, spell casters would still be far from useless. Especially with the Concentration skill, the Combat Casting feat, etc.
This is true. I wasn't advocating not using this, all I said was you might need to implement it depending on you and your groups style of play. But realize, if you limit the one class type with it, you really should limit the others in some manner.
KarinsDad said:
I tell you one thing though. It was very annoying as a DM when the Cleric in our game moved 10 feet to coerce the AoO from the Giant, then moved back 10 feet to heal the downed Druid.
As a DM and knowing the rules as well as I do, I knew exactly what he was doing. But, do I stoop to his level and metagame the Giant’s actions? Oh, he grabs you as opposed to hitting with his club. Oh, he waits and doesn’t take the AoO (possibly losing it if the character continues moving away).
Personally, I think it sucks for a DM to have to make a decision to either metagame NPCs, or allow the player to take advantage of what I consider to be a sleazy loophole in the rules, just so that the player can ENSURE that his character does not get AoOed at the critical point in time.
I remember your post about this. That was why I added the "DM expectation" and "if it suits your group"part to my post. If you feel adding to it will satisfy not only you, but your group also, go for it! You just have to be careful that while it may make you happy to make the change, it might cheeze off some of your players.
BTW (and possible unrelated), watch out using the word "loophole". I got jumped in another thread for pointing out that by the rules (a loophole in the rules to me), you don't even have to be aware of an action that provokes an AoO to take the AoO. Again, this would be solved by adding a simple "Defender must be aware of the action that causes the AoO" to the rule, much like your addition below:
KarinsDad said:
Combat should be as the book stated: “Additionally, the character must concentrate to cast a spell-and it's hard to concentrate in the heat of battle.”
No, it’s not hard to do that at all. There are a lot of ways to take advantage of the rules so that this is not applicable.
I see where you are going with this, and I don't disagree with it. If it works for you, by all means use it. It doesn't seem bad.