Clarifying Saving Throws

Boarstorm said:
I think he's asking if a single saving throw "breaks" the chain, or if it only pops you back up to the previous level that the effect had inflicted, if that's any more clear.

Ah, ok.

I think you have to make a seperate saving throw against each condition.
(Note: The medusa's power is a special case, because it replaces one condition with another.)

Example: Wizard Daily Attack Power 1 - Sleep
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).

Wizards turn: I am hit with this power, I am slowed.
My turn: I make a saving throw against the slow effect, but fail. I fall unconscious.
Wizards turn: He laughs.
My turn: I make two saving throws. One against the slow effect and one against the unconcious effect. I fail the throw against the slow effect again, but manage the throw against being unconcious. I am awake, but still slowed.
Wizards turn: He runs away and casts magic missile at the darkness.
My turn: Finally I pass my saving throw against the slow effect. I am no longer slowed.
 

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TimeOut said:
No. You only gain a 55% chance to remove a condition that affects the character.

Succumbing to the effect in the first place is handled via attack vs. defense.

So if you are tough, you will have a high fortitude defense. So there is the chance to resist the Medusa's gaze. But once it has taken hold on your body, even the toughest person will turn to stone slowly, unless he mangages to shake the effect off; due to willpower / determination / luck or any other fluff element that can be represented by chance.

Oh. Then it pretty much makes sense. Thanks. :)
 

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