TimeOut
First Post
Boarstorm said:I think he's asking if a single saving throw "breaks" the chain, or if it only pops you back up to the previous level that the effect had inflicted, if that's any more clear.
Ah, ok.
I think you have to make a seperate saving throw against each condition.
(Note: The medusa's power is a special case, because it replaces one condition with another.)
Example: Wizard Daily Attack Power 1 - Sleep
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
Wizards turn: I am hit with this power, I am slowed.
My turn: I make a saving throw against the slow effect, but fail. I fall unconscious.
Wizards turn: He laughs.
My turn: I make two saving throws. One against the slow effect and one against the unconcious effect. I fail the throw against the slow effect again, but manage the throw against being unconcious. I am awake, but still slowed.
Wizards turn: He runs away and casts magic missile at the darkness.
My turn: Finally I pass my saving throw against the slow effect. I am no longer slowed.