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Clark Ashton Smith back in print...

trancejeremy

Adventurer
This is actually a little old, since I'm not sure when the books came out, but the St. Louis library just got 'em and they have a 2006 date on them. Anyway, two of his old story collections "Lost Worlds" and "Out of Space and Time" are back in print from Bison Books (? Bisonbooks.com). Not his complete works, but the one I'm reading now (Lost Worlds) has some of this more famous stories.

The first one was about Tsathoggua (or introduced him), the evil frog god. And then the second (or third) was about Eibon, the one who wrote the famous book of Eibon. Also seems to have some of his Averoigne (sp?) stories, which were the basis for the classic D&D module X2 Castle Amber.

Price seems pretty good on them, too, $16.95. Although I got them from the library, I think I'll end up ordering them when I get a chance.
 

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trancejeremy said:
This is actually a little old, since I'm not sure when the books came out, but the St. Louis library just got 'em and they have a 2006 date on them. Anyway, two of his old story collections "Lost Worlds" and "Out of Space and Time" are back in print from Bison Books (? Bisonbooks.com). Not his complete works, but the one I'm reading now (Lost Worlds) has some of this more famous stories.
They're both from October, 2006, according to Amazon:
trancejeremy said:
The first one was about Tsathoggua (or introduced him), the evil frog god. And then the second (or third) was about Eibon, the one who wrote the famous book of Eibon. Also seems to have some of his Averoigne (sp?) stories, which were the basis for the classic D&D module X2 Castle Amber.
I just started reading "The Tale of Satampro Zeiros" (the first story from Lost Worlds if you "Search Inside") and it is so very, very D&D -- a couple thieves, heading out to the old cursed ruins in the wilderness to recover a lost treasure, etc.
 
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Ibram said:
http://www.eldritchdark.com has many of his stories on their site.
For instance, it has The Tale of Satampra Zeiros, which starts:
I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua, which lies neglected by the worship of man in the jungle-taken suburbs of Commoriom, that long-deserted capital of the Hyperborean rulers. I shall write it with the violet juice of the suvana-palm, which turns to a blood-red rubric with the passage of years, on a strong vellum that is made from the skin of the mastodon, as a warning to all good thieves and adventurers who may hear some lying legend of the lost treasures of Commoriom and be tempted thereby.​
 


Heck, I ordered the Clark Aston Smith thing from the old website that is like the Criterion Collection for books.

Lots of delays on their side thought and haven't seen the books yet.

On the other hand, when they get here, it'll make for some interesting reading as I can hit the Dying Earth, and some other oldies like Jierl of Jorey again.
 

I've been reading my Clark Ashton Smith compilation (from the UK), which I've been meaning to read for years, and I'm surprised he wasn't listed as one of Gygax's major influences. Not only was he one of the Big Three writers from Weird Tales, but his vocabulary seems to have inspired Gygax -- I can't think of too many other places I've come across electrum and lich outside of D&D texts.
 



I forgot that one of the Classics of Fantasy columns covered Clark Ashton Smith:
A writer like Smith, who could throw off ideas like a flaming pinwheel, has proved a godsend to DMs and RPG designers over the years: his works were full of monsters, characters, ideas, and motifs that could be sprung on unsuspecting players who had never read the original tales, as relatively few have. The first RPG product based on his work, Tom Moldvay's excellent Chateau d'Ambreville (a.k.a. X2. Castle Amber, 1981) was not only an exceptional D&D adventure in itself that enabled PCs to play through the four major Averoigne stories ("The Colossus of Ylourgne", "The Enchantress of Sylaire", "The Beast of Averoigne", "The Holiness of Azedarac"), it also provided the template for one of the most famous of all AD&D modules, I6. Ravenloft, and the Ravenloft campaign setting that followed. The original stand-alone module was further developed by products like Gaz 3. The Principalities of Glantri (1987), eventually becoming a major part of the D&D "Known World"/ AD&D Mystara setting -- cf. the Glantri boxed set by Monte Cook and the audio-CD adventure Mark of Amber (both 1995).

In addition, Smith's work has not only inspired a number of D&D monsters but also has set the tone and thus had a major impact on the treatment of necromancy as it has appeared in roleplaying games, in such products as The Complete Book of Necromancers (1995), the Al-Qadim setting's Cities of Bone (1994), Return to the Tomb of Horrors (1998), and Secret College of Necromancers (2002). Surprisingly enough, his stories have had little impact on the Lovecraftian Call of Cthulhu game, being represented only by a very few scenarios -- e.g., a single encounter in Trail of Tsathoggua (Chaosium, 1984), a markedly un-Smithian use of the sorcerer Eibon in Spawn of Azathoth (Chaosium, 1986), the Great Old One Mordiggian hovering ineffectually in the background of The Realm of Shadows (1997, probably Pagan Publishing's weakest CoC release), and the like. Gamers who are admirers of Smith's work are better off creating their own scenarios around his ideas. Zothique, his end-of-time setting for some of his best stories, is probably too bleak for an ongoing campaign, though very effective for self-contained scenarios inserted into a pre-existing game (e.g., in Pelgrane Press's The Dying Earth RPG). But Averoigne is perfect for fans of both D&D and Call of Cthulhu: It combines the medieval sensibilities and possibilities for heroic adventures of the one with the eerie horror, lurking menace, and overwhelming terror of the other. (I am myself currently running a d20 Call of Cthulhu campaign set in Smith's Averoigne and can testify to its effectiveness as a setting.) Considering its historical links with the development of the whole "Land of Mist" concept underlying Ravenloft, the domain of Averoigne can easily be into a Ravenloft campaign; Averoigne is also an apt setting for a Vampire: the Dark Ages scenario (it even already has its resident vampires, "A Rendezvous in Averoigne"'s Sieur Huge du Malinbois and his wife Agathe).​
 

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