Okay folks, I want to do a complete class/race overhaul. In this case, I'd limit to 6 races, 5 classes.
RACES:
Each race would get a bonus feat (selected from 6 racial feats), and a +2 to a different stat. Races are as follows:
Social race: +2 charisma
Studious race: +2 intelligence
Wild race: +2 constitution
Religious race: +2 wisdom
Dextrous Race: +2 dexterity
Warrior Race: +2 strength
I'm not going to be following paradigms at all when making these races, they will all be different from the current standard fantasy batch.
Now, 5 classes. They'll all be loosely based around the pre-existing classes.
Fighters
Specialize in dealing damage, defenses, and group tactics
Strength Based: Melee Power
Dexterity Based: ranged power
Constitution Based: Physical defense
Intelligence based: Tactical Runes
Wisdom based: Spell Defense
Charisma based: Leadership effects which improve physical combat
Rogues
Specialize in subterfuge and info gathering
Strength Based: sneak attack
Dexterity Based: trap use
Constitution Based: luck-based immunities to effects
Intelligence based: illusion runes
Wisdom based: senses and scout abilities
Charisma based: trickery and quick words
Wizards
Specialize in Magic
Strength Based: damaging spells
Dexterity Based: transportation and creation
Constitution Based: abjurations
Intelligence based: divination runes
Wisdom based: necromancy
Charisma based: Summons and minion creation
Cleric
Strength Based: melee buffs and melee ability
Dexterity Based: ranged buffs and ranged ability
Constitution Based: healing
Intelligence based: divine runes
Wisdom based: damage reduction/energy resistance auras
Charisma based: leadership effects which improve magical combat
Druid
Strength based: poisons and debilitating effects
Dexterity Based: movement
Constitution Based: brewing of potions and poultices
Intelligence based: runes which provide bonuses versus creature types
Wisdom based: bonuses in certain environments
Charisma based: enchantment effects
The idea here is that each class has a list of feats as opposed to class features, and you can select one, probably every other level. (in addition to the regular bonus feats). At the same time, there would be racial feats, each of which supports use of a different type of feature. This is going to take some time, because the feat list would need an overhaul, although most of the useful ones would be intact. Most spells and effects would remain mechanically the same, but the spell lists would be rearranged and probably cut down overall.
Now, this is going to be a lot of work. What I'm wondering is: does it seem worthwhile? Would an overhaul based on this design philosophy be likely to produce good results? And finally, would anyone like to contribute?
RACES:
Each race would get a bonus feat (selected from 6 racial feats), and a +2 to a different stat. Races are as follows:
Social race: +2 charisma
Studious race: +2 intelligence
Wild race: +2 constitution
Religious race: +2 wisdom
Dextrous Race: +2 dexterity
Warrior Race: +2 strength
I'm not going to be following paradigms at all when making these races, they will all be different from the current standard fantasy batch.
Now, 5 classes. They'll all be loosely based around the pre-existing classes.
Fighters
Specialize in dealing damage, defenses, and group tactics
Strength Based: Melee Power
Dexterity Based: ranged power
Constitution Based: Physical defense
Intelligence based: Tactical Runes
Wisdom based: Spell Defense
Charisma based: Leadership effects which improve physical combat
Rogues
Specialize in subterfuge and info gathering
Strength Based: sneak attack
Dexterity Based: trap use
Constitution Based: luck-based immunities to effects
Intelligence based: illusion runes
Wisdom based: senses and scout abilities
Charisma based: trickery and quick words
Wizards
Specialize in Magic
Strength Based: damaging spells
Dexterity Based: transportation and creation
Constitution Based: abjurations
Intelligence based: divination runes
Wisdom based: necromancy
Charisma based: Summons and minion creation
Cleric
Strength Based: melee buffs and melee ability
Dexterity Based: ranged buffs and ranged ability
Constitution Based: healing
Intelligence based: divine runes
Wisdom based: damage reduction/energy resistance auras
Charisma based: leadership effects which improve magical combat
Druid
Strength based: poisons and debilitating effects
Dexterity Based: movement
Constitution Based: brewing of potions and poultices
Intelligence based: runes which provide bonuses versus creature types
Wisdom based: bonuses in certain environments
Charisma based: enchantment effects
The idea here is that each class has a list of feats as opposed to class features, and you can select one, probably every other level. (in addition to the regular bonus feats). At the same time, there would be racial feats, each of which supports use of a different type of feature. This is going to take some time, because the feat list would need an overhaul, although most of the useful ones would be intact. Most spells and effects would remain mechanically the same, but the spell lists would be rearranged and probably cut down overall.
Now, this is going to be a lot of work. What I'm wondering is: does it seem worthwhile? Would an overhaul based on this design philosophy be likely to produce good results? And finally, would anyone like to contribute?