Zelligars Apprentice
Explorer
Hammerhead said:Touch of Healing Reserve Feat, Complete Champion.
Thank you! I don't have that book, so I didn't know it.
Hammerhead said:Touch of Healing Reserve Feat, Complete Champion.
I believe that you are a player, like me, for whom the saying "I love it when a plan comes together" describes the embodiment of skillful play.Wik said:Ha. That reminds me of a conversation I had with my brother.
We were talking about a Halo FPS game that would have 100+ players in it, as a purely hypothetical thing. I said something along the lines of "I would just fly a Pelican, and move other players around".
In those types of games, I *love* being the support guy. People love you for it. When I play Halo 2 on Live, my favourite thing to do is be the guy driving the warthog when the guy next to you has the flag. Sure, he gets the glory of getting the point, but it couldn't be done without you.
In our current D&D game, I'm a mage that steals the spotlight from time to time. But mostly, I cast Haste, Bull's Strength, or other buffs on my allies. I like the support roles, what can I say?
Quasqueton said:From a note about the coming new edition:What does this mean in the context of current and previous D&D? How are the various class types "penalized" for doing their thing? I don't understand this comment.
Quasqueton
They mean "penalty" as in something bad added to a character to achieve ballance. Whereas a "bonus" or "class feature" is something good. 4th edition classes will only have bonuses, never penalties. Instead of limiting Clerics to simple weapons (a penalty) they'll give Fighters exlusive weapon styles (a bonus!). Instead of forcing Clerics to take virtualy all their skills as cross-class (a penalty) they'll give everyone else more skills (a bonus!)Quasqueton said:How are the various class types "penalized" for doing their thing? I don't understand this comment.
pawsplay said:I think wizards should have to pull out crossbows. In most fantasy fiction, mages don't cast spells all danged day. Eldritch blast is okay for the warlock - there is a conceptual reason for it - but wizards should not be zotting people every round.
Instead of not penalizing wizards by making them pull out the crossbow, how about making using a crossbow not a penalty?
Stereofm said:The unlimited magic missile may be good for a continual combat type of game, but makes no sense from a concept of world-building.
Glyfair said:I disagree. It may not make sense in what you have, but it's not harder to fit in than any number of fantasy archetypes.
Huh ? No, they are looking for playtesters... Plus, if the printed the books 10 months in advance, the risk of leaks would be to high.Stereofm said:Of course, I imagine the new books are already printed by now, so I don't expect anything to change until may, when we can see what it looks like.
In most D&D setting, the village's wizard is its best protector and a community leader. Only the most stupid peasants attack him.Typically, the wizards are not liked in fantasy wordls, as they have eldritch powers, but a mob of peasants can still get them once they run out of magic missiles and bash the door to the tower.
I think cure light wound or something like that will be "always on". But you don't cure black pest with cure light wound. And I doubt you can cure hunger with it also...The clerics are supposed to be holy pepole sent by the gods who get to cure sick people now and then. Which is already wonderful. If they have unlimited curing, then you eradicate sickness hunger and death from the world. And probably a lot of respect as well.
Stereofm said:I have not explained myself enough : if the "magic" character classes start having "unlimlited" powers, it should show in the D&D world, the way fantasy society works, and the way the game is run.
Typically, the wizards are not liked in fantasy wordls, as they have eldritch powers, but a mob of peasants can still get them once they run out of magic missiles and bash the door to the tower..