frankthedm
First Post
Maybe they focus more on killing, as they should have in the first place.SavageRobby said:Perhaps traps stop doing HP damage and focus more on ability drains or power suppression?
Maybe they focus more on killing, as they should have in the first place.SavageRobby said:Perhaps traps stop doing HP damage and focus more on ability drains or power suppression?
Stereofm said:I agree with this.
The unlimited magic missile may be good for a continual combat type of game, but makes no sense from a concept of world-building.
Brother MacLaren said:In my experience, good DMs in all editions of the game made sure that wizards' intelligence and knowledge could be useful, not just their magic.
Wik said:Sure, he gets the glory of getting the point, but it couldn't be done without you.
In our current D&D game, I'm a mage that steals the spotlight from time to time. But mostly, I cast Haste, Bull's Strength, or other buffs on my allies. I like the support roles, what can I say?
And since "NO FUN" obviously are the trigger words for a severe rules change in a new edition...maybe immortality is just around the corner. Voadam said:I've never seen wizards use a crossbow in any fantasy genre stuff outside of 3e D&D.
Yes. Or daggers. Or longbows, even.RFisher said:Right! They use swords!
Brother MacLaren said:The wizard is typically the smartest person in the party. He's got a genius-level intellect and access to all Knowledge skills. How is that like being a commoner? In my experience, good DMs in all editions of the game made sure that wizards' intelligence and knowledge could be useful, not just their magic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.