Class Combos

Greetings!

Hmmm...some class-combo's that I think are pretty cool are as follows:

(1) Fighter/Ranger: This combo blends the raw combat ability and versatility of feats with the skills and stealth abilities of the Ranger.

(2) Ranger/Rogue: This combo, with the right skill selections, can result in a far more effective Ranger, than Ranger alone. Maxed out at 10/10, the character can select Skill Mastery, and gains some cool Rogue abilities that blend very well with the Ranger abilities. The character is slightly less effective in hand-to-hand combat than a straight Ranger, and doesn't get many spells, but the character's flexibility and increased skill-specializations--as well as Sneak Attack--make up for it in my view.

(3) Bard/Cleric: With the Bard concept distanced a bit and interpreted differently from it's Celtic roots, and applied in a more "Classical" flavour, such a class-combo can be used very well to build a dancing priestess or priest character from a musical or mystical tradition. The added Bard abilities do well to enhance the Cleric's more social aspects, and certainly improves the character in political and urban settings.

(4) Ranger/Cleric: This class-combo provides a boost in combat abilities, and yet provides a very woodland-feel to a rural or barbarian-style priest character. The healing, utility, and combat spells of a Cleric can enhance the wandering Ranger character very well as he wanders through the forest on long journeys with a small group, or by himself.

What do you think?

Semper Fidelis,

SHARK
 

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My two favorite class combos that I've played have been Monk/Psychic Warrior and Rogue/Paladin.

Any of the spellcasting classes combines well with monk, giving you the ability to perform amazing feats to complement your fighting ability. The Psychic Warrior (and Psion) works particularly well because there are several powers for unarmed combat in the Psionics book. It's pretty hard to deal with a monk who's got Claws of the Bear, Claws of the Vampire, and Talons up at the same time, particularly if he's running Schism and is activating more powers every round. You can get a very high AC as a monk/psion; the Inertial Armor feat combines very well with the monk, since you won't have any Armor bonus to AC anyway. When I played this, I was playing a Githzerai. We started at 6th level; I went for Monk1/PsyWar5, because the powers were too nice to pass up. Spring Attack + Hustle is a great combo, particularly if you've got enhanced move. Use the partial action for your movement, and you can move in, get a full attack, and move out. Nasty, nasty, nasty.

Rogue/Paladin is a nice combination, because it's not the kind of thing people expect from a paladin. You get to be subtle and sneaky, investigating evildoers and gathering evidence rather than rushing in, sword waving. I played this character like Batman - strict moral code, but quite willing to use underhanded tactics to deal with his enemies. It was quite a bit of fun. He actually ended up taking levels in Duelist, as he fought Florentine style, with a rapier and a dagger. He didn't have many levels in rogue, but it's amazing what you can accomplish with 6,000 gp - a Cloak and Boots of Elvenkind and a Hat of Disguise works wonders for rogue skills.
 

Xarlen said:
Woah... I had no idea. Well, by the book... that's sorta broken.



Once you get to the point your doing that its really not going to make that big a difference, the difference between a crit range of 12-20 and a crit range of 9-20 isn't that much, either way most successful hits are going to be crits either way. By the time you can get the crit range that wide most of your opponents are going to have a pretty beefy AC


Why I'm having rulesy thoughts, does anyone else find it disturbing that with just one level of bard any other class can continue to advance in the bard's bardic music ability, sure there is the limitation once per day per bard level, but just two or three levels of bard can make that not a big deal. As far as I know it is the only class ability that can advance without taking more levels of that class, or without both classes having the same ability (like the wizard and sorcerer familiar ability). Anyway, not to sidetrack the thread too much, it just seems odd to me.
 

Classic Combos:

And for $.49 you can super size any of them!

Fighter4/Thief3: 4 levels of fighter, three levels of thief, and then a prestiege class that fits.

Evasion, enough encanny defense to avoid flat-footedness, 2D6 sneakattack.


3 fighter feats, one of which can be specialization!


Sorcerer1/Paladin: level of sorcerer can turn a garden variety paladin into a serious weapon of war. Truestrike can be cast in armor.

Thief/Paladin/Templar(defenders of the faith): My current character and a true Joy, especially with the Iron Will, luck of heroes, and Lightning reflexes feats. Guy never takes damage from anything he saves against and he almost always saves. He may not be the single best crusher in the party but he's close and he never goes down, he never gets dominated, held, polymorphed, fireballed, poisoned, or Squozen! Ever had a character Squozen? it Ain't pretty!
 

I do find that Bard thing disturbing....wonder why the kept it like that? It seemed really....wierd....the first time I saw it. It makes sense and all, but it's like bard power doesn't really depend on bard level...

Monk/Psion or Psiwar makes a lot of sense to me. Both seem to be all about that inner power thing.

Monk/Sorc or Wiz is also cool. Magical fists of fury! Touch attacks that hurt in more than one way! :)

Hm....on the theme of monk mutliclasses.....

What about Monk/Rogue? Those sneak attacks must have some vivid discription....kidney-punches...throat-rips...eye gouges...eep! :)

Monk/Barbarian? Inner personal order leading to outer personal chaos, a master of manipulating his own powerful emotions. Mighty, in the balance of extremes.

Fun! Let's keep this goin'! :)
 

You cant really multiclass a monk. They get nailed too hard on not progressing in damage, and fighter levels don't count for their improved rate of attacks either.

Now a single monk level is cool, but for most characters it doesn't add all that much except for wizards who might appreciate the early evasion.

River


Kamikaze Midget said:
I do find that Bard thing disturbing....wonder why the kept it like that? It seemed really....wierd....the first time I saw it. It makes sense and all, but it's like bard power doesn't really depend on bard level...

Monk/Psion or Psiwar makes a lot of sense to me. Both seem to be all about that inner power thing.

Monk/Sorc or Wiz is also cool. Magical fists of fury! Touch attacks that hurt in more than one way! :)

Hm....on the theme of monk mutliclasses.....

What about Monk/Rogue? Those sneak attacks must have some vivid discription....kidney-punches...throat-rips...eye gouges...eep! :)

Monk/Barbarian? Inner personal order leading to outer personal chaos, a master of manipulating his own powerful emotions. Mighty, in the balance of extremes.

Fun! Let's keep this goin'! :)
 

I'm personally very fond of the Rogue/Wizard class combo (Arcane Trickster being an obvious PrC choice, Elf being the preferred race choice).

At first you are a little weak in combat, but later on, with all the buffing spells, you will become rather powerful (best using ranged combat)! And you get pretty much everything you'll ever need for most out-of-combat scenarios!

Bye
Thanee
 



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