Well, Fighter 6/Deep Woods Sniper 7/Order of the Bow Initiate 7 stack very nicely. You get to kick ass at both long and short ranges. Especially if you take improved crit, you can get some rather nice crits, especially with a bow that has an elemental burst enchantment (at a x5 crit multiple you'd be adding +4d10).
Another intriguing archery combo would be Fighter 4/Ranger 3/DWS 7/Windrider 6. One of the quirks of the mounted combat rules is that since you are not moving (your steed is) you can "take a full move" and still get in a full attack action with ranged weapons. Windrider also has a very useful spell list for buffing your self and your mount, not to mention the enhancements to your mount you get just from general class bonuses. Combine all this with a good flying mount like say a Griffon and you can just circle the battlefield doing an impression of a AC-130 Spectre gunship.
Another intriguing archery combo would be Fighter 4/Ranger 3/DWS 7/Windrider 6. One of the quirks of the mounted combat rules is that since you are not moving (your steed is) you can "take a full move" and still get in a full attack action with ranged weapons. Windrider also has a very useful spell list for buffing your self and your mount, not to mention the enhancements to your mount you get just from general class bonuses. Combine all this with a good flying mount like say a Griffon and you can just circle the battlefield doing an impression of a AC-130 Spectre gunship.
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